C#

C# Tutorial
C# is a simple, modern, general-purpose, object-oriented programming language developed by Microsoft within its .NET initiative led by Anders Hejlsberg.
This tutorial will teach you basic C# programming and will also take you through various advance concepts related to C# programming language.

Audience

This tutorial has been prepared for the beginners to help them understand basic C# programming. After completing this tutorial you will find yourself at a moderate level of expertise in C# programming from where you can take yourself to next levels.

C# - Overview

C# is a modern, general-purpose object oriented programming language developed by Microsoft and approved by Ecma and ISO.
C# was developed by Anders Hejlsberg and his team during the development of .Net Framework.
C# is designed for Common Language Infrastructure (CLI), which consists of the executable code and runtime environment that allows use of various high-level languages to be used on different computer platforms and architectures.
The following reasons make C# a widely used professional language:
  • Modern, general purpose programming language
  • Object oriented.
  • Component oriented.
  • Easy to learn.
  • Structured language.
  • It produces efficient programs.
  • It can be compiled on a variety of computer platforms.
  • Part of .Net Framework.

Strong Programming Features of C#

Although C# constructs closely follows traditional high level languages C and C++ and being an object oriented programming language, it has strong resemblance with Java, it has numerous strong programming features that make it endearing to multitude of programmers worldwide.
Following is the list of few important features:
  • Boolean Conditions
  • Automatic Garbage Collection
  • Standard Library
  • Assembly Versioning
  • Properties and Events
  • Delegates and Events Management
  • Easy to use Generics
  • Indexers
  • Conditional Compilation
  • Simple Multithreading
  • LINQ and Lambda Expressions
  • Integration with Windows

C# - Environment 
In this chapter, we will discuss the tools required for creating C# programming. We have already mentioned that C# is part of .Net framework and is used for writing .Net applications. Therefor before discussing the available tools for running a C# program, let us understand how C# relates to the .Net framework.

The .Net Framework

The .Net framework is a revolutionary platform that helps you to write the following types of applications:
  • Windows applications
  • Web applications
  • Web services
The .Net framework applications are multi-platform applications. The framework has been designed in such a way that it can be used from any of the following languages: C#, C++, Visual Basic, Jscript, COBOL etc. All these languages can access the framework as well as communicate with each other.
The .Net framework consists of an enormous library of codes used by the client languages like C#. Following are some of the components of the .Net framework:
  • Common Language Runtime (CLR)
  • The .Net Framework Class Library
  • Common Language Specification
  • Common Type System
  • Metadata and Assemblies
  • Windows Forms
  • ASP.Net and ASP.Net AJAX
  • ADO.Net
  • Windows Workflow Foundation (WF)
  • Windows Presentation Foundation
  • Windows Communication Foundation (WCF)
  • LINQ
For the jobs each of these components perform, please see ASP.Net - Introduction and for details of each component, please consult Microsoft's documentation.

Integrated Development Environment (IDE) For C#

Microsoft provides the following development tools for C# programming:
  • Visual Studio 2010 (VS)
  • Visual C# 2010 Express (VCE)
  • Visual Web Developer
The last two are freely available from Microsoft official website. Using these tools you can write all kinds of C# programs from simple command-line applications to more complex applications. You can also write C# source code files using a basic text editor, like Notepad, and compile the code into assemblies using the command-line compiler, which is again a part of the .NET Framework.
Visual C# Express and Visual Web Developer Express edition are trimmed down versions of Visual Studio and has the same look and feel. They retain most features of Visual Studio. In this tutorial, we have used Visual C # 2010 Express.
You can download it from Microsoft Visual Studio. It gets automatically installed in your machine. Please note that you need an active internet connection for installing the express edition.

Writing C# Programs on Linux or Mac OS

Although the.NET Framework runs on the Windows operating system, there are some alternative versions that work on other operating systems. Mono is an open-source version of the .NET Framework, which includes a C# compiler and runs on several operating systems, including various flavors of Linux and Mac OS. Kindly check Go Mono.
The stated purpose of Mono is not only to be able to run Microsoft .NET applications cross-platform, but also to bring better development tools to Linux developers. Mono can be run on many operating systems including Android, BSD, iOS, Linux, OS X, Windows, Solaris and UNIX.

C# - Program Structure
Before we study basic building blocks of the C# programming language, let us look at a bare minimum C# program structure so that we can take it as a reference in upcoming chapters.

C# Hello World Example

A C# program basically consists of the following parts:
  • Namespace declaration
  • A class
  • Class methods
  • Class attributes
  • A Main method
  • Statements & Expressions
  • Comments
Let us look at a simple code that would print the words "Hello World":
using System;
namespace HelloWorldApplication
{
   class HelloWorld
   {
      static void Main(string[] args)
      {
         /* my first program in C# */
         Console.WriteLine("Hello World");
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Hello World
Let us look at various parts of the above program:
  • The first line of the program using System; - the using keyword is used to include the Systemnamespace in the program. A program generally has multiple using statements.
  • The next line has the namespace declaration. A namespace is a collection of classes. TheHelloWorldApplication namespace contains the class HelloWorld.
  • The next line has a class declaration, the class HelloWorld, contains the data and method definitions that your program uses. Classes generally would contain more than one method. Methods define the behavior of the class. However, the HelloWorld class has only one methodMain.
  • The next line defines the Main method, which is the entry point for all C# programs. The Mainmethod states what the class will do when executed
  • The next line /*...*/ will be ignored by the compiler and it has been put to add additionalcomments in the program.
  • The Main method specifies its behavior with the statement Console.WriteLine("Hello World");
    WriteLine is a method of the Console class defined in the System namespace. This statement causes the message "Hello, World!" to be displayed on the screen.
  • The last line Console.ReadKey(); is for the VS.NET Users. This makes the program wait for a key press and it prevents the screen from running and closing quickly when the program is launched from Visual Studio .NET.
Its worth to note the following points:
  • C# is case sensitive.
  • All statements and expression must end with a semicolon (;).
  • The program execution starts at the Main method.
  • Unlike Java, file name could be different from the class name.

Compile & Execute a C# Program:

If you are using Visual Studio.Net for compiling and executing C# programs, take the following steps:
  • Start Visual Studio.
  • On the menu bar, choose File, New, Project.
  • Choose Visual C# from templates, and then choose Windows.
  • Choose Console Application.
  • Specify a name for your project, and then choose the OK button.
  • The new project appears in Solution Explorer.
  • Write code in the Code Editor.
  • Click the Run button or the F5 key to run the project. A Command Prompt window appears that contains the line Hello World.
You can compile a C# program by using the command line instead of the Visual Studio IDE:
  • Open a text editor and add the above mentioned code.
  • Save the file as helloworld.cs
  • Open the command prompt tool and go to the directory where you saved the file.
  • Type csc helloworld.cs and press enter to compile your code.
  • If there are no errors in your code the command prompt will take you to the next line and would generate helloworld.exe executable file.
  • Next, type helloworld to execute your program.
  • You will be able to see "Hello World" printed on the screen.

C# - Basic Syntax
C# is an object oriented programming language. In Object Oriented Programming methodology a program consists of various objects that interact with each other by means of actions. The actions that an object may take are called methods. Objects of the same kind are said to have the same type or, more often, are said to be in the same class.
For example, let us consider a Rectangle object. It has attributes like length and width. Depending upon the design, it may need ways for accepting the values of these attributes, calculating area and display details.
Let us look at an implementation of a Rectangle class and discuss C# basic syntax, on the basis of our observations in it:
using System;
namespace RectangleApplication
{
    class Rectangle
    {
        // member variables
        double length;
        double width;
        public void Acceptdetails()
        {
            length = 4.5;    
            width = 3.5;
        }
        public double GetArea()
        {
            return length * width;
        }
        public void Display()
        {
            Console.WriteLine("Length: {0}", length);
            Console.WriteLine("Width: {0}", width);
            Console.WriteLine("Area: {0}", GetArea());
        }
    }
    
    class ExecuteRectangle
    {
        static void Main(string[] args)
        {
            Rectangle r = new Rectangle();
            r.Acceptdetails();
            r.Display();
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Length: 4.5
Width: 3.5
Area: 15.75

The using Keyword

The first statement in any C# program is
using System;
The using keyword is used for including the namespaces in the program. A program can include multiple using statements.

The class Keyword

The class keyword is used for declaring a class.

Comments in C#

Comments are used for explaining code. Compilers ignore the comment entries. The multiline comments in C# programs start with /* and terminates with the characters */ as shown below:
/* This program demonstrates
The basic syntax of C# programming 
Language */
Single line comments are indicated by the '//' symbol. For example,
}//end class Rectangle    

Member Variables

Variables are attributes or data members of a class, used for storing data. In the preceding program, the Rectangle class has two member variables named length and width.

Member Functions

Functions are set of statements that perform a specific task. The member functions of a class are declared within the class. Our sample class Rectangle contains three member functions:AcceptDetailsGetArea and Display.

Instantiating a Class

In the preceding program, the class ExecuteRectangle is used as a class which contains the Main()method and instantiates the Rectangle class.

Identifiers

An identifier is a name used to identify a class, variable, function, or any other user-defined item. The basic rules for naming classes in C# are as follows:
  • A name must begin with a letter that could be followed by a sequence of letters, digits (0 - 9) or underscore. The first character in an identifier cannot be a digit.
  • It must not contain any embedded space or symbol like ? - +! @ # % ^ & * ( ) [ ] { } . ; : " ' / and \. However an underscore ( _ ) can be used.
  • It should not be a C# keyword.

C# Keywords

Keywords are reserved words predefined to the C# compiler. These keywords cannot be used as identifiers, however, if you want to use these keywords as identifiers, you may prefix the keyword with the @ character.
In C# some identifiers have special meaning in context of code, such as get and set, these are called contextual keywords.
The following table lists the reserved keywords and contextual keywords in C#:
Reserved Keywords
abstractasbaseboolbreakbytecase
catchcharcheckedclassconstcontinuedecimal
defaultdelegatedodoubleelseenumevent
explicitexternfalsefinallyfixedfloatfor
foreachgotoifimplicitinin (generic
modifier)
int
interfaceinternalislocklongnamespacenew
nullobjectoperatoroutout
(generic
modifier)
overrideparams
privateprotectedpublicreadonlyrefreturnsbyte
sealedshortsizeofstackallocstaticstringstruct
switchthisthrowtruetrytypeofuint
ulonguncheckedunsafeushortusingvirtualvoid
volatilewhile
Contextual Keywords
addaliasascendingdescendingdynamicfromget
globalgroupintojoinletorderbypartial
(type)
partial
(method)
removeselectset


C# - Data Types 
In C#, variables are categorized into the following types:
  • Value types
  • Reference types
  • Pointer types

Value Types

Value type variables can be assigned a value directly. They are derived from the classSystem.ValueType.
The value types directly contain data. Some examples are int, char, float, which stores numbers, alphabets and floating point numbers respectively. When you declare an int type, the system allocates memory to store the value.
The following table lists the available value types in C# 2010:
TypeRepresentsRangeDefault
Value
boolBoolean valueTrue or FalseFalse
byte8-bit unsigned integer0 to 2550
char16-bit Unicode characterU +0000 to U +ffff'\0'
decimal128-bit precise decimal values with 28-29 significant digits(-7.9 x 1028 to 7.9 x 1028) / 100 to 280.0M
double64-bit double-precision floating point type(+/-)5.0 x 10-324 to (+/-)1.7 x 103080.0D
float32-bit single-precision floating point type-3.4 x 1038 to + 3.4 x 10380.0F
int32-bit signed integer type-2,147,483,648 to 2,147,483,6470
long64-bit signed integer type-923,372,036,854,775,808 to 9,223,372,036,854,775,8070L
sbyte8-bit signed integer type-128 to 1270
short16-bit signed integer type-32,768 to 32,7670
uint32-bit signed integer type0 to 4,294,967,2950
ulong64-bit signed integer type0 to 18,446,744,073,709,551,6150
ushort16-bit signed integer type0 to 65,5350
To get the exact size of a type or a variable on a particular platform, you can use the sizeof method. The expression sizeof(type) yields the storage size of the object or type in bytes. Following is an example to get the size of int type on any machine:
namespace DataTypeApplication
{
   class Program
   {
      static void Main(string[] args)
      {
         Console.WriteLine("Size of int: {0}", sizeof(int));
         Console.ReadLine();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Size of int: 4

Reference Types

The reference types do not contain the actual data stored in a variable, but they contain a reference to the variables.
In other words, they refer to a memory location. Using more than one variable, the reference types can refer to a memory location. If the data in the memory location is changed by one of the variables, the other variable automatically reflects this change in value. Example of built in reference types are:objectdynamic and string.

OBJECT TYPE

The Object Type is the ultimate base class for all data types in C# Common Type System(CTS). Object is an alias for System.Object class. So object types can be assigned values of any other types, value types, reference types, predefined or user-defined types. However, before assigning values, it needs type conversion.
When a value type is converted to object type, it is called boxing and on the other hand, when an object type is converted to a value type it is called unboxing.
object obj;
obj = 100; // this is boxing

DYNAMIC TYPE

You can store any type of value in the dynamic data type variable. Type checking for these types of variables takes place at runtime.
Syntax for declaring a dynamic type is:
dynamic <variable_name> = value;
For example,
dynamic d = 20;
Dynamic types are similar to object types except that, type checking for object type variables takes place at compile time, whereas that for the dynamic type variables take place at run time.

STRING TYPE

The String Type allows you to assign any string values to a variable. The string type is an alias for the System.String class. It is derived from object type. The value for a string type can be assigned using string literals in two forms: quoted and @quoted.
For example,
String str = "only for programmers";
A @quoted string literal looks like: 
@"only for programmers";
The user defined reference types are: class, interface, or delegate. We will discuss these types in later chapter.

Pointer Types

Pointer type variables store the memory address of another type. Pointers in C# have the same capabilities as in C or C++.
Syntax for declaring a pointer type is:
type* identifier;
For example,
char* cptr;
int* iptr;
We will discuss pointer types in the chapter 'Unsafe Codes'.

C# - Type Conversion
Type conversion is basically type casting, or converting one type of data to another type. In C#, type casting has two forms:
  • Implicit type conversion - these conversions are performed by C# in a type-safe manner. Examples are conversions from smaller to larger integral types, and conversions from derived classes to base classes.
  • Explicit type conversion - these conversions are done explicitly by users using the pre-defined functions. Explicit conversions require a cast operator.
The following example shows an explicit type conversion:
namespace TypeConversionApplication
{
    class ExplicitConversion
    {
        static void Main(string[] args)
        {
            double d = 5673.74;
            int i;

            // cast double to int.
            i = (int)d;
            Console.WriteLine(i);
            Console.ReadKey();
            
        }
    }
}
When the above code is compiled and executed, it produces following result:
5673

C# Type Conversion Methods

C# provides the following built-in type conversion methods:
S.NMethods & Description
1ToBoolean
Converts a type to a Boolean value, where possible.
2ToByte
Converts a type to a byte.
3ToChar
Converts a type to a single Unicode character, where possible.
4ToDateTime
Converts a type (integer or string type) to date-time structures.
5ToDecimal
Converts a floating point or integer type to a decimal type.
6ToDouble
Converts a type to a double type.
7ToInt16
Converts a type to a 16-bit integer.
8ToInt32
Converts a type to a 32-bit integer.
9ToInt64
Converts a type to a 64-bit integer.
10ToSbyte
Converts a type to a signed byte type.
11ToSingle
Converts a type to a small floating point number.
12ToString
Converts a type to a string.
13ToType
Converts a type to a specified type.
14ToUInt16
Converts a type to an unsigned int type.
15ToUInt32
Converts a type to an unsigned long type.
16ToUInt64
Converts a type to an unsigned big integer.
The following example converts various value types to string type:
namespace TypeConversionApplication
{
    class StringConversion
    {
        static void Main(string[] args)
        {
            int i = 75;
            float f = 53.005f;
            double d = 2345.7652;
            bool b = true;

            Console.WriteLine(i.ToString());
            Console.WriteLine(f.ToString());
            Console.WriteLine(d.ToString());
            Console.WriteLine(b.ToString());
            Console.ReadKey();
            
        }
    }
}
When the above code is compiled and executed, it produces following result:
75
53.005
2345.7652
True

C# - Variables

A variable is nothing but a name given to a storage area that our programs can manipulate. Each variable in C# has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.
We have already discussed various data types. The basic value types provided in C# can be categorized as:
TypeExample
Integral typessbyte, byte, short, ushort, int, uint, long, ulong and char
Floating point typesfloat and double
Decimal typesdecimal
Boolean typestrue or false values, as assigned
Nullable typesNullable data types
C# also allows defining other value types of variable like enum and reference types of variables likeclass, which we will cover in subsequent chapters. For this chapter, let us study only basic variable types.

Variable Declaration in C#

Syntax for variable declaration in C# is:
<data_type> <variable_list>;
Here, data_type must be a valid C# data type including char, int, float, double, or any user defined data type etc., and variable_list may consist of one or more identifier names separated by commas.
Some valid variable declarations along with their definition are shown here:
int i, j, k;
char c, ch;
float f, salary;
double d;
You can initialize a variable at the time of declaration as:
int i = 100;

Variable Initialization in C#

Variables are initialized (assigned a value) with an equal sign followed by a constant expression. The general form of initialization is:
variable_name = value;
Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as:
<data_type> <variable_name> = value;
Some examples are:
int d = 3, f = 5;    /* initializing d and f. */
byte z = 22;         /* initializes z. */
double pi = 3.14159; /* declares an approximation of pi. */
char x = 'x';        /* the variable x has the value 'x'. */
It is a good programming practice to initialize variables properly otherwise, sometime program would produce unexpected result.
Try following example which makes use of various types of variables:
namespace VariableDeclaration
{
    class Program
    {
        static void Main(string[] args)
        {
            short a;
            int b ;
            double c;

            /* actual initialization */
            a = 10;
            b = 20;
            c = a + b;
            Console.WriteLine("a = {0}, b = {1}, c = {2}", a, b, c);
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
a = 10, b = 20, c = 30

Accepting Values from User

The Console class in the System namespace provides a function ReadLine() for accepting input from the user and store it into a variable.
For example,
int num;
num = Convert.ToInt32(Console.ReadLIne());
The function Convert.ToInt32() converts the data entered by the user to int data type, becauseConsole.ReadLine() accepts the data in string format.

Lvalues and Rvalues in C#:

There are two kinds of expressions in C#:
  1. lvalue : An expression that is an lvalue may appear as either the left-hand or right-hand side of an assignment.
  2. rvalue : An expression that is an rvalue may appear on the right- but not left-hand side of an assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric literals are rvalues and so may not be assigned and can not appear on the left-hand side. Following is a valid statement:
int g = 20;
But following is not a valid statement and would generate compile-time error:
10 = 20;



C# - Constants and Literals
The constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals. Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are also enumeration constants as well.
The constants are treated just like regular variables except that their values cannot be modified after their definition.

Integer Literals

An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for
An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order.
Here are some examples of integer literals:
212         /* Legal */
215u        /* Legal */
0xFeeL      /* Legal */
078         /* Illegal: 8 is not an octal digit */
032UU       /* Illegal: cannot repeat a suffix */
Following are other examples of various types of Integer literals:
85         /* decimal */
0213       /* octal */
0x4b       /* hexadecimal */
30         /* int */
30u        /* unsigned int */
30l        /* long */
30ul       /* unsigned long */

Floating-point Literals

A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form.
Here are some examples of floating-point literals:
3.14159       /* Legal */
314159E-5L    /* Legal */
510E          /* Illegal: incomplete exponent */
210f          /* Illegal: no decimal or exponent */
.e55          /* Illegal: missing integer or fraction */
While representing using decimal form, you must include the decimal point, the exponent, or both and while representing using exponential form you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E.

Character Constants

Character literals are enclosed in single quotes e.g., 'x' and can be stored in a simple variable of char type. A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal character (e.g., '\u02C0').
There are certain characters in C# when they are proceeded by a back slash they will have special meaning and they are used to represent like newline (\n) or tab (\t). Here you have a list of some of such escape sequence codes:
Escape sequenceMeaning
\\\ character
\'' character
\"" character
\?? character
\aAlert or bell
\bBackspace
\fForm feed
\nNewline
\rCarriage return
\tHorizontal tab
\vVertical tab
\oooOctal number of one to three digits
\xhh . . .Hexadecimal number of one or more digits
Following is the example to show few escape sequence characters:
namespace EscapeChar
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Hello\tWorld\n\n");
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Hello   World

String Literals

String literals or constants are enclosed in double quotes "" or with @"". A string contains characters that are similar to character literals: plain characters, escape sequences, and universal characters.
You can break a long line into multiple lines using string literals and separating the parts using whitespaces.
Here are some examples of string literals. All the three forms are identical strings.
"hello, dear"
"hello, \
dear"
"hello, " "d" "ear"
@"hello dear"

Defining Constants

Constants are defined using the const keyword. Syntax for defining a constant is:
const <data_type> <constant_name> = value;
The following program demonstrates defining and using a constant in your program:
using System;

namespace DeclaringConstants
{
    class Program
    {
        static void Main(string[] args)
        {
            const double pi = 3.14159; // constant declaration 
            double r;
            Console.WriteLine("Enter Radius: ");
            r = Convert.ToDouble(Console.ReadLine());
            double areaCircle = pi * r * r;
            Console.WriteLine("Radius: {0}, Area: {1}", r, areaCircle);
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Enter Radius: 
3
Radius: 3, Area: 28.27431



C# - Operators
An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. C# is rich in built-in operators and provides the following type of operators:
  • Arithmetic Operators
  • Relational Operators
  • Logical Operators
  • Bitwise Operators
  • Assignment Operators
  • Misc Operators
This tutorial will explain the arithmetic, relational, and logical, bitwise, assignment and other operators one by one.

Arithmetic Operators

Following table shows all the arithmetic operators supported by C#. Assume variable A holds 10 and variable B holds 20 then:
 Examples
OperatorDescriptionExample
+Adds two operandsA + B will give 30
-Subtracts second operand from the firstA - B will give -10
*Multiply both operandsA * B will give 200
/Divide numerator by de-numeratorB / A will give 2
%Modulus Operator and remainder of after an integer divisionB % A will give 0
++Increment operator increases integer value by oneA++ will give 11
--Decrement operator decreases integer value by oneA-- will give 9

Relational Operators

Following table shows all the relational operators supported by C#. Assume variable A holds 10 and variable B holds 20 then:
 Examples
OperatorDescriptionExample
==Checks if the value of two operands is equal or not, if yes then condition becomes true.(A == B) is not true.
!=Checks if the value of two operands is equal or not, if values are not equal then condition becomes true.(A != B) is true.
>Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.(A > B) is not true.
<Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.(A < B) is true.
>=Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.(A >= B) is not true.
<=Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.(A <= B) is true.

Logical Operators

Following table shows all the logical operators supported by C#. Assume variable A holds Boolean value true and variable B holds Boolean value false then:
 Examples
OperatorDescriptionExample
&&Called Logical AND operator. If both the operands are non zero then condition becomes true.(A && B) is false.
||Called Logical OR Operator. If any of the two operands is non zero then condition becomes true.(A || B) is true.
!Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.!(A && B) is true.

Bitwise Operators

Bitwise operator works on bits and perform bit by bit operation. The truth tables for &, |, and ^ are as follows:
pqp & qp | qp ^ q
00000
01011
11110
10011
Assume if A = 60; and B = 13; Now in binary format they will be as follows:
A = 0011 1100
B = 0000 1101
-----------------
A&B = 0000 1100
A|B = 0011 1101
A^B = 0011 0001
~A  = 1100 0011
The Bitwise operators supported by C# are listed in the following table. Assume variable A holds 60 and variable B holds 13 then:
Examples
OperatorDescriptionExample
&Binary AND Operator copies a bit to the result if it exists in both operands.(A & B) will give 12 which is 0000 1100
|Binary OR Operator copies a bit if it exists in either operand.(A | B) will give 61 which is 0011 1101
^Binary XOR Operator copies the bit if it is set in one operand but not both.(A ^ B) will give 49 which is 0011 0001
~Binary Ones Complement Operator is unary and has the effect of 'flipping' bits.(~A ) will give -60 which is 1100 0011
<<Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.A << 2 will give 240 which is 1111 0000
>>Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.A >> 2 will give 15 which is 0000 1111

Assignment Operators

There are following assignment operators supported by C#:
 Examples
OperatorDescriptionExample
=Simple assignment operator, Assigns values from right side operands to left side operandC = A + B will assign value of A + B into C
+=Add AND assignment operator, It adds right operand to the left operand and assign the result to left operandC += A is equivalent to C = C + A
-=Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operandC -= A is equivalent to C = C - A
*=Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operandC *= A is equivalent to C = C * A
/=Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operandC /= A is equivalent to C = C / A
%=Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operandC %= A is equivalent to C = C % A
<<=Left shift AND assignment operatorC <<= 2 is same as C = C << 2
>>=Right shift AND assignment operatorC >>= 2 is same as C = C >> 2
&=Bitwise AND assignment operatorC &= 2 is same as C = C & 2
^=bitwise exclusive OR and assignment operatorC ^= 2 is same as C = C ^ 2
|=bitwise inclusive OR and assignment operatorC |= 2 is same as C = C | 2

Misc Operators

There are few other important operators including sizeof, typeof and ? : supported by C#.

 Examples
OperatorDescriptionExample
sizeof()Returns the size of a data type.sizeof(int), will return 4.
typeof()Returns the type of a class.typeof(StreamReader);
&Returns the address of an variable.&a; will give actual address of the variable.
*Pointer to a variable.*a; will pointer to a variable.
? :Conditional ExpressionIf Condition is true ? Then value X : Otherwise value Y
isDetermines whether an object is of a certain type.If( Ford is Car) // checks if Ford is an object of the Car class.
asCast without raising an exception if the cast fails.Object obj = new StringReader("Hello");
StringReader r = obj as StringReader;

Operators Precedence in C#

Operator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator:
For example x = 7 + 3 * 2; Here x is assigned 13, not 20 because operator * has higher precedence than + so it first get multiplied with 3*2 and then adds into 7.
Here operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.
 Examples
Category Operator Associativity 
Postfix () [] -> . ++ - -  Left to right 
Unary + - ! ~ ++ - - (type)* & sizeof Right to left 
Multiplicative  * / % Left to right 
Additive  + - Left to right 
Shift  << >> Left to right 
Relational  < <= > >= Left to right 
Equality  == != Left to right 
Bitwise AND Left to right 
Bitwise XOR Left to right 
Bitwise OR Left to right 
Logical AND && Left to right 
Logical OR || Left to right 
Conditional ?: Right to left 
Assignment = += -= *= /= %=>>= <<= &= ^= |= Right to left 
Comma Left to right 



C# - Decision Making
Decision making structures require that the programmer specify one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.
Following is the general from of a typical decision making structure found in most of the programming languages:
Decision making statements in C#
C# provides following types of decision making statements. Click the following links to check their detail.
StatementDescription
if statementAn if statement consists of a boolean expression followed by one or more statements.
if...else statementAn if statement can be followed by an optional else statement, which executes when the boolean expression is false.
nested if statementsYou can use one if or else if statement inside another if or else if statement(s).
switch statementswitch statement allows a variable to be tested for equality against a list of values.
nested switch statementsYou can use one swicth statement inside another switchstatement(s).

The ? : Operator:

We have covered conditional operator ? : in previous chapter which can be used to replace if...elsestatements. It has the following general form:
Exp1 ? Exp2 : Exp3;
Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.
The value of a ? expression is determined like this: Exp1 is evaluated. If it is true, then Exp2 is evaluated and becomes the value of the entire ? expression. If Exp1 is false, then Exp3 is evaluated and its value becomes the value of the expression.

C# - Loops
There may be a situation when you need to execute a block of code several number of times. In general statements are executed sequentially: The first statement in a function is executed first, followed by the second, and so on.
Programming languages provide various control structures that allow for more complicated execution paths.
A loop statement allows us to execute a statement or group of statements multiple times and following is the general from of a loop statement in most of the programming languages:
Loop Architecture
C# provides following types of loop to handle looping requirements. Click the following links to check their detail.
Loop TypeDescription
while loopRepeats a statement or group of statements while a given condition is true. It tests the condition before executing the loop body.
for loopExecute a sequence of statements multiple times and abbreviates the code that manages the loop variable.
do...while loopLike a while statement, except that it tests the condition at the end of the loop body
nested loopsYou can use one or more loop inside any another while, for or do..while loop.

Loop Control Statements:

Loop control statements change execution from its normal sequence. When execution leaves a scope, all automatic objects that were created in that scope are destroyed.
C# provides the following control statements. Click the following links to check their detail.
Control StatementDescription
break statementTerminates the loop or switch statement and transfers execution to the statement immediately following the loop or switch.
continue statementCauses the loop to skip the remainder of its body and immediately retest its condition prior to reiterating.

The Infinite Loop:

A loop becomes infinite loop if a condition never becomes false. The for loop is traditionally used for this purpose. Since none of the three expressions that form the for loop are required, you can make an endless loop by leaving the conditional expression empty.
using System;

namespace Loops
{
    
    class Program
    {
        static void Main(string[] args)
        {
            for (; ; )
            {
                Console.WriteLine("Hey! I am Trapped");
            }
 
        }
    }
} 
When the conditional expression is absent, it is assumed to be true. You may have an initialization and increment expression, but programmers more commonly use the for(;;) construct to signify an infinite loop.

C# - Encapsulation
Encapsulation is defined 'as the process of enclosing one or more items within a physical or logical package'. Encapsulation, in object oriented programming methodology, prevents access to implementation details.
Abstraction and encapsulation are related features in object oriented programming. Abstraction allows making relevant information visible and encapsulation enables a programmer to implement the desired level of abstraction.
Encapsulation is implemented by using access specifiers. An access specifier defines the scope and visibility of a class member. C# supports the following access specifiers:
  • Public
  • Private
  • Protected
  • Internal
  • Protected internal

Public Access Specifier

Public access specifier allows a class to expose its member variables and member functions to other functions and objects. Any public member can be accessed from outside the class.
The following example illustrates this:
using System;

namespace RectangleApplication
{
    class Rectangle
    {
        //member variables
        public double length;
        public double width;

        public double GetArea()
        {
            return length * width;
        }
        public void Display()
        {
            Console.WriteLine("Length: {0}", length);
            Console.WriteLine("Width: {0}", width);
            Console.WriteLine("Area: {0}", GetArea());
        }
    }//end class Rectangle    
    class ExecuteRectangle
    {
        static void Main(string[] args)
        {
            Rectangle r = new Rectangle();
            r.length = 4.5;
			r.width = 3.5;
            r.Display();
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Length: 4.5
Width: 3.5
Area: 15.75
In the preceding example, the member variables length and width are declared public, so they can be accessed from the function Main() using an instance of the Rectangle class, named r.
The member function Display() and GetArea() can also access these variables directly without using any instance of the class.
The member functions Display() is also declared public, so it can also be accessed from Main() using an instance of the Rectangle class, named r.

Private Access Specifier

Private access specifier allows a class to hide its member variables and member functions from other functions and objects. Only functions of the same class can access its private members. Even an instance of a class cannot access its private members.
The following example illustrates this:
using System;

namespace RectangleApplication
{
    class Rectangle
    {
        //member variables
        private double length;
        private double width;

        public void Acceptdetails()
        {
            Console.WriteLine("Enter Length: ");
            length = Convert.ToDouble(Console.ReadLine());
            Console.WriteLine("Enter Width: ");
            width = Convert.ToDouble(Console.ReadLine());
        }
        public double GetArea()
        {
            return length * width;
        }
        public void Display()
        {
            Console.WriteLine("Length: {0}", length);
            Console.WriteLine("Width: {0}", width);
            Console.WriteLine("Area: {0}", GetArea());
        }
    }//end class Rectangle    
    class ExecuteRectangle
    {
        static void Main(string[] args)
        {
            Rectangle r = new Rectangle();
            r.Acceptdetails();
            r.Display();
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Enter Length:
4.4
Enter Width:
3.3
Length: 4.4
Width: 3.3
Area: 14.52
In the preceding example, the member variables length and width are declared private, so they cannot be accessed from the function Main(). The member functions AcceptDetails() and Display() can access these variables. Since the member functions AcceptDetails() and Display() are declared public, they can be accessed from Main() using an instance of the Rectangle class, named r.

Protected Access Specifier

Protected access specifier allows a child class to access the member variables and member functions of its base class. This way it helps in implementing inheritance. We will discuss this in more details in the inheritance chapter.

Internal Access Specifier

Internal access specifier allows a class to expose its member variables and member functions to other functions and objects in the current assembly. In other words, any member with internal access specifier can be accessed from any class or method defined within the application in which the member is defined.
The following program illustrates this:
using System;

namespace RectangleApplication
{
    class Rectangle
    {
        //member variables
        internal double length;
        internal double width;
        
        double GetArea()
        {
            return length * width;
        }
       public void Display()
        {
            Console.WriteLine("Length: {0}", length);
            Console.WriteLine("Width: {0}", width);
            Console.WriteLine("Area: {0}", GetArea());
        }
    }//end class Rectangle    
    class ExecuteRectangle
    {
        static void Main(string[] args)
        {
            Rectangle r = new Rectangle();
            r.length = 4.5;
            r.width = 3.5;
            r.Display();
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Length: 4.5
Width: 3.5
Area: 15.75
In the preceding example, notice that the member function GetArea() is not declared with any access specifier. Then what would be the default access specifier of a class member if we don't mention any? It is private.

Protected Internal Access Specifier

The protected internal access specifier allows a class to hide its member variables and member functions from other class objects and functions, except a child class within the same application. This is also used while implementing inheritance.

C# - Methods
A method is a group of statements that together perform a task. Every C# program has at least one class with a method named Main.
To use a method, you need to:
  • Define the method
  • Call the method

Defining Methods in C#

When you define a method, you basically declare the elements of its structure. The syntax for defining a method in C# is as follows:
<Access Specifier> <Return Type> <Method Name>(Parameter List)
{
   Method Body
}
Following are the various elements of a method:
  • Access Specifier: This determines the visibility of a variable or a method from another class.
  • Return type: A method may return a value. The return type is the data type of the value the method returns. If the method is not returning any values, then the return type is void.
  • Method name: Method name is a unique identifier and it is case sensitive. It cannot be same as any other identifier declared in the class.
  • Parameter list: Enclosed between parentheses, the parameters are used to pass and receive data from a method. The parameter list refers to the type, order, and number of the parameters of a method. Parameters are optional; that is, a method may contain no parameters.
  • Method body: This contains the set of instructions needed to complete the required activity.

Example:

Following code snippet shows a function FindMax that takes two integer values and returns the larger of the two. It has public access specifier, so it can be accessed from outside the class using an instance of the class.
class NumberManipulator
{
   public int FindMax(int num1, int num2)
   {
      /* local variable declaration */
      int result;

      if (num1 > num2)
         result = num1;
      else
         result = num2;

      return result;
   }
   ...
}

Calling Methods in C#

You can call a method using the name of the method. The following example illustrates this:
using System;

namespace CalculatorApplication
{
   class NumberManipulator
   {
      public int FindMax(int num1, int num2)
      {
         /* local variable declaration */
         int result;

         if (num1 > num2)
            result = num1;
         else
            result = num2;

         return result;
      }
      static void Main(string[] args)
      {
         /* local variable definition */
         int a = 100;
         int b = 200;
         int ret;
         NumberManipulator n = new NumberManipulator();

         //calling the FindMax method
         ret = n.FindMax(a, b);
         Console.WriteLine("Max value is : {0}", ret );
         Console.ReadLine();
      }
   }
When the above code is compiled and executed, it produces following result:
Max value is : 200
You can also call public method from other classes by using the instance of the class. For example, the method FindMax belongs to the NumberManipulator class, you can call it from another class Test.
using System;

namespace CalculatorApplication
{
    class NumberManipulator
    {
        public int FindMax(int num1, int num2)
        {
            /* local variable declaration */
            int result;

            if (num1 > num2)
                result = num1;
            else
                result = num2;

            return result;
        }
    }
    class Test
    {
        static void Main(string[] args)
        {
            /* local variable definition */
            int a = 100;
            int b = 200;
            int ret;
            NumberManipulator n = new NumberManipulator();
            //calling the FindMax method
            ret = n.FindMax(a, b);
            Console.WriteLine("Max value is : {0}", ret );
            Console.ReadLine();

        }
    }
}
When the above code is compiled and executed, it produces following result:
Max value is : 200

Recursive Method Call

A method can call itself. This is known as recursion. Following is an example that calculates factorial for a given number using a recursive function:
using System;

namespace CalculatorApplication
{
    class NumberManipulator
    {
        public int factorial(int num)
        {
            /* local variable declaration */
            int result;

            if (num == 1)
            {
                return 1;
            }
            else
            {
                result = factorial(num - 1) * num;
                return result;
            }
        }
    
        static void Main(string[] args)
        {
            NumberManipulator n = new NumberManipulator();
            //calling the factorial method
            Console.WriteLine("Factorial of 6 is : {0}", n.factorial(6));
            Console.WriteLine("Factorial of 7 is : {0}", n.factorial(7));
            Console.WriteLine("Factorial of 8 is : {0}", n.factorial(8));
            Console.ReadLine();

        }
    }
}
When the above code is compiled and executed, it produces following result:
Factorial of 6 is: 720
Factorial of 7 is: 5040
Factorial of 8 is: 40320

Passing Parameters to a Method

When method with parameters is called, you need to pass the parameters to the method. In C#, there are three ways that parameters can be passed to a method:
MechanismDescription
Value parametersThis method copies the actual value of an argument into the formal parameter of the function. In this case, changes made to the parameter inside the function have no effect on the argument.
Reference parametersThis method copies the reference to the memory location of an argument into the formal parameter. This means that changes made to the parameter affect the argument.
Output parametersTThis method helps in returning more than one value.


C# - Nullables
C# provides a special data types, the nullable types, to which you can assign normal range of values as well as null values.
For example, you can store any value from -2,147,483,648 to 2,147,483,647 or null in a Nullable< Int32 > variable. Similarly, you can assign true, false or null in a Nullable< bool > variable. Syntax for declaring a nullable type is as follows:
< data_type> ? <variable_name> = null;
The following example demonstrates use of nullable data types:
using System;
namespace CalculatorApplication
{
   class NullablesAtShow
   {
      static void Main(string[] args)
      {
         int? num1 = null;
         int? num2 = 45;
         double? num3 = new double?();
         double? num4 = 3.14157;
         
         bool? boolval = new bool?();

         // display the values
         
         Console.WriteLine("Nullables at Show: {0}, {1}, {2}, {3}", 
                            num1, num2, num3, num4);
         Console.WriteLine("A Nullable boolean value: {0}", boolval);
         Console.ReadLine();

      }
   }
}
When the above code is compiled and executed, it produces following result:
Nullables at Show: , 45,  , 3.14157
A Nullable boolean value:

The Null Coalescing Operator (??)

The null coalescing operator is used with the nullable value types and reference types. It is used for converting an operand to the type of another nullable( or not) value type operand, where an implicit conversion is possible.
If the value of the first operand is null, then the operator returns the value of the second operand, otherwise it returns the value of the first operand. The following example explains this:
using System;
namespace CalculatorApplication
{
   class NullablesAtShow
   {
         
      static void Main(string[] args)
      {
         
         double? num1 = null;
         double? num2 = 3.14157;
         double num3;
         num3 = num1 ?? 5.34;      
         Console.WriteLine(" Value of num3: {0}", num3);
         num3 = num2 ?? 5.34;
         Console.WriteLine(" Value of num3: {0}", num3);
         Console.ReadLine();

      }
   }
}
When the above code is compiled and executed, it produces following result:
Value of num3: 5.34
Value of num3: 3.14157


C# - Array
An array stores a fixed-size sequential collection of elements of the same type. An array is used to store a collection of data, but it is often more useful to think of an array as a collection of variables of the same type.
Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to represent individual variables. A specific element in an array is accessed by an index.
All arrays consist of contiguous memory locations. The lowest address corresponds to the first element and the highest address to the last element.
Arrays in C#

Declaring Arrays

To declare an array in C#, you can use the following syntax:
datatype[] arrayName;
where,
  • datatype is used to specify the type of elements to be stored in the array.
  • [ ] specifies the rank of the array. The rank specifies the size of the array.
  • arrayName specifies the name of the array.
For example,
double[] balance;

Initializing an Array

Declaring an array does not initialize the array in the memory. When the array variable is initialized, you can assign values to the array.
Array is a reference type, so you need to use the new keyword to create an instance of the array.
For example,
double[] balance = new double[10];

Assigning Values to an Array

You can assign values to individual array elements, by using the index number, like:
double[] balance = new double[10];
balance[0] = 4500.0;
You can assign values to the array at the time of declaration, like:
double[] balance = { 2340.0, 4523.69, 3421.0};
You can also create and initialize an array, like:
int [] marks = new int[5]  { 99,  98, 92, 97, 95};
In the preceding case, you may also omit the size of the array, like:
int [] marks = new int[]  { 99,  98, 92, 97, 95};
You can also copy an array variable into another target array variable. In that case, both the target and source would point to the same memory location:
int [] marks = new int[]  { 99,  98, 92, 97, 95};
int[] score = marks;
When you create an array, C# compiler implicitly initializes each array element to a default value depending on the array type. For example for an int array all elements would be initialized to 0.

Accessing Array Elements

An element is accessed by indexing the array name. This is done by placing the index of the element within square brackets after the name of the array. For example:
double salary = balance[9];
Following is an example which will use all the above mentioned three concepts viz. declaration, assignment and accessing arrays:
using System;
namespace ArrayApplication
{
   class MyArray
   {
      static void Main(string[] args)
      {
         int []  n = new int[10]; /* n is an array of 10 integers */
         int i,j;


         /* initialize elements of array n */         
         for ( i = 0; i < 10; i++ )
         {
            n[ i ] = i + 100;
         }

         /* output each array element's value */
         for (j = 0; j < 10; j++ )
         {
            Console.WriteLine("Element[{0}] = {1}", j, n[j]);
         }
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Element[0] = 100
Element[1] = 101
Element[2] = 102
Element[3] = 103
Element[4] = 104
Element[5] = 105
Element[6] = 106
Element[7] = 107
Element[8] = 108
Element[9] = 109

Using the foreach Loop

In the previous example, we have used a for loop for accessing each array element. You can also use a foreach statement to iterate through an array.
using System;

namespace ArrayApplication
{
   class MyArray
   {
      static void Main(string[] args)
      {
         int []  n = new int[10]; /* n is an array of 10 integers */


         /* initialize elements of array n */         
         for ( int i = 0; i < 10; i++ )
         {
            n[i] = i + 100;
         }

         /* output each array element's value */
         foreach (int j in n )
         {
            int i = 0;
            Console.WriteLine("Element[{0}] = {1}", i, j);
            i++;
         }
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Element[0] = 100
Element[1] = 101
Element[2] = 102
Element[3] = 103
Element[4] = 104
Element[5] = 105
Element[6] = 106
Element[7] = 107
Element[8] = 108
Element[9] = 109

C# Arrays in Detail

Arrays are important to C# and should need lots of more detail. There are following few important concepts related to array which should be clear to a C# programmer:
ConceptDescription
Multi-dimensional arraysC# supports multidimensional arrays. The simplest form of the multidimensional array is the two-dimensional array.
Jagged arraysC# supports multidimensional arrays, which are arrays of arrays.
Passing arrays to functionsYou can pass to the function a pointer to an array by specifying the array's name without an index.
Param arraysThis is used for passing unknown number of parameters to a function.
The Array ClassDefined in System namespace, it is the base class to all arrays, and provides various properties and methods for working with arrays.


C# - Strings
In C# you can use strings as array of characters, however, more common practice is to use the stringkeyword to declare a string variable. The string keyword is an alias for the System.String class.

Creating a String Object

You can create string object using one of the following methods:
  • By assigning a string literal to a String variable
  • By using a String class constructor
  • By using the string concatenation operator (+)
  • By retrieving a property or calling a method that returns a string
  • By calling a formatting method to convert a value or object to its string representation
The following example demonstrates this:
using System;

namespace StringApplication
{
    class Program
    {
        static void Main(string[] args)
        {
           //from string literal and string concatenation
            string fname, lname;
            fname = "Rowan";
            lname = "Atkinson";

            string fullname = fname + lname;
            Console.WriteLine("Full Name: {0}", fullname);

            //by using string constructor
            char[] letters = { 'H', 'e', 'l', 'l','o' };
            string greetings = new string(letters);
            Console.WriteLine("Greetings: {0}", greetings);

            //methods returning string
            string[] sarray = { "Hello", "From", "Only for", "Programmers" };
            string message = String.Join(" ", sarray);
            Console.WriteLine("Message: {0}", message);

            //formatting method to convert a value 
            DateTime waiting = new DateTime(2012, 10, 10, 17, 58, 1);
            string chat = String.Format("Message sent at {0:t} on {0:D}", 
            waiting);
            Console.WriteLine("Message: {0}", chat);
            Console.ReadKey() ;
        }
    }
}
When the above code is compiled and executed, it produces following result:
Full Name: Rowan Atkinson
Greetings: Hello
Message: Hello From Only for Programmers
Message: Message sent at 5:58 PM on Wednesday, October 10, 2012

Properties of the String Class

The String class has the following two properties:
S.NProperty Name & Description
1Chars
Gets the Char object at a specified position in the current String object.
2Length
Gets the number of characters in the current String object.

Methods of the String Class

The String class has numerous methods that help you in working with the string objects. The following table provides some of the most commonly used methods:
S.NMethod Name & Description
1public static int Compare( string strA, string strB ) 
Compares two specified string objects and returns an integer that indicates their relative position in the sort order.
2public static int Compare( string strA, string strB, bool ignoreCase ) 
Compares two specified string objects and returns an integer that indicates their relative position in the sort order. However, it ignores case if the Boolean parameter is true.
3public static string Concat( string str0, string str1 ) 
Concatenates two string objects.
4public static string Concat( string str0, string str1, string str2 ) 
Concatenates three string objects.
5public static string Concat( string str0, string str1, string str2, string str3 ) 
Concatenates four string objects.
6public bool Contains( string value ) 
Returns a value indicating whether the specified string object occurs within this string.
7public static string Copy( string str ) 
Creates a new String object with the same value as the specified string.
8public void CopyTo( int sourceIndex, char[] destination, int destinationIndex, int count ) 
Copies a specified number of characters from a specified position of the string object to a specified position in an array of Unicode characters.
9public bool EndsWith( string value ) 
Determines whether the end of the string object matches the specified string.
10public bool Equals( string value ) 
Determines whether the current string object and the specified string object have the same value.
11public static bool Equals( string a, string b ) 
Determines whether two specified string objects have the same value.
12public static string Format( string format, Object arg0 ) 
Replaces one or more format items in a specified string with the string representation of a specified object.
13public int IndexOf( char value ) 
Returns the zero-based index of the first occurrence of the specified Unicode character in the current string.
14public int IndexOf( string value ) 
Returns the zero-based index of the first occurrence of the specified string in this instance.
15public int IndexOf( char value, int startIndex ) 
Returns the zero-based index of the first occurrence of the specified Unicode character in this string, starting search at the specified character position.
16public int IndexOf( string value, int startIndex ) 
Returns the zero-based index of the first occurrence of the specified string in this instance, starting search at the specified character position.
17public int IndexOfAny( char[] anyOf ) 
Returns the zero-based index of the first occurrence in this instance of any character in a specified array of Unicode characters.
18public int IndexOfAny( char[] anyOf, int startIndex ) 
Returns the zero-based index of the first occurrence in this instance of any character in a specified array of Unicode characters, starting search at the specified character position.
19public string Insert( int startIndex, string value ) 
Returns a new string in which a specified string is inserted at a specified index position in the current string object.
20public static bool IsNullOrEmpty( string value ) 
Indicates whether the specified string is null or an Empty string.
21public static string Join( string separator, params string[] value ) 
Concatenates all the elements of a string array, using the specified separator between each element.
22public static string Join( string separator, string[] value, int startIndex, int count ) 
Concatenates the specified elements of a string array, using the specified separator between each element.
23public int LastIndexOf( char value ) 
Returns the zero-based index position of the last occurrence of the specified Unicode character within the current string object.
24public int LastIndexOf( string value ) 
Returns the zero-based index position of the last occurrence of a specified string within the current string object.
25public string Remove( int startIndex ) 
Removes all the characters in the current instance, beginning at a specified position and continuing through the last position, and returns the string.
26public string Remove( int startIndex, int count ) 
Removes the specified number of characters in the current string beginning at a specified position and returns the string.
27public string Replace( char oldChar, char newChar ) 
Replaces all occurrences of a specified Unicode character in the current string object with the specified Unicode character and returns the new string.
28public string Replace( string oldValue, string newValue ) 
Replaces all occurrences of a specified string in the current string object with the specified string and returns the new string.
29public string[] Split( params char[] separator ) 
Returns a string array that contains the substrings in the current string object, delimited by elements of a specified Unicode character array.
30public string[] Split( char[] separator, int count ) 
Returns a string array that contains the substrings in the current string object, delimited by elements of a specified Unicode character array. The int parameter specifies the maximum number of substrings to return.
31public bool StartsWith( string value ) 
Determines whether the beginning of this string instance matches the specified string.
32public char[] ToCharArray()
Returns a Unicode character array with all the characters in the current string object.
33public char[] ToCharArray( int startIndex, int length ) 
Returns a Unicode character array with all the characters in the current string object, starting from the specified index and up to the specified length.
34public string ToLower()
Returns a copy of this string converted to lowercase.
35public string ToUpper()
Returns a copy of this string converted to uppercase.
36public string Trim()
Removes all leading and trailing white-space characters from the current String object.
The above list of methods is not exhaustive, please visit MSDN library for the complete list of methods and String class constructors.

Examples:

The following example demonstrates some of the methods mentioned above:
Comparing Strings:
using System;

namespace StringApplication
{
   class StringProg
   {
      static void Main(string[] args)
      {
         string str1 = "This is test";
         string str2 = "This is text";

         if (String.Compare(str1, str2) == 0)
         {
            Console.WriteLine(str1 + " and " + str2 +  " are equal.");
         }
         else
         {
            Console.WriteLine(str1 + " and " + str2 + " are not equal.");
         }
         Console.ReadKey() ;
      }
   }
}
When the above code is compiled and executed, it produces following result:
This is test and This is text are not equal.
String Contains String:
using System;

namespace StringApplication
{
   class StringProg
   {
      static void Main(string[] args)
      {
         string str = "This is test";
         if (str.Contains("test"))
         {
            Console.WriteLine("The sequence 'test' was found.");
         }
         Console.ReadKey() ;
      }
   }
}
When the above code is compiled and executed, it produces following result:
The sequence 'test' was found.
Getting a Substring:
using System;

namespace StringApplication
{
   class StringProg
   {
      static void Main(string[] args)
      {
         string str = "Last night I dreamt of San Pedro";
         Console.WriteLine(str);
         string substr = str.Substring(23);
         Console.WriteLine(substr);
      }
      Console.ReadKey() ;
   }
}
When the above code is compiled and executed, it produces following result:
San Pedro
Joining Strings:
using System;

namespace StringApplication
{
   class StringProg
   {
      static void Main(string[] args)
      {
         string[] starray = new string[]{"Down the way nights are dark",
         "And the sun shines daily on the mountain top",
         "I took a trip on a sailing ship",
         "And when I reached Jamaica",
         "I made a stop"};

         string str = String.Join("\n", starray);
         Console.WriteLine(str);
      }
      Console.ReadKey() ;
   }
}
When the above code is compiled and executed, it produces following result:
Down the way nights are dark
And the sun shines daily on the mountain top
I took a trip on a sailing ship
And when I reached Jamaica
I made a stop 



C# - Structures

In C#, a structure is a value type data type. It helps you to make a single variable hold related data of various data types. The struct keyword is used for creating a structure.
Structures are used to represent a record. Suppose you want to keep track of your books in a library. You might want to track the following attributes about each book:
  • Title
  • Author
  • Subject
  • Book ID

Defining a Structure

To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member for your program.
For example, here is the way you would declare the Book structure:
struct Books
{
   public string title;
   public string author;
   public string subject;
   public int book_id;
};  
The following program shows the use of the structure:
using System;
     
struct Books
{
   public string title;
   public string author;
   public string subject;
   public int book_id;
};  

public class testStructure
{
   public static void Main(string[] args)
   {

      Books Book1;        /* Declare Book1 of type Book */
      Books Book2;        /* Declare Book2 of type Book */

      /* book 1 specification */
      Book1.title = "C Programming";
      Book1.author = "Nuha Ali"; 
      Book1.subject = "C Programming Tutorial";
      Book1.book_id = 6495407;

      /* book 2 specification */
      Book2.title = "Telecom Billing";
      Book2.author = "Zara Ali";
      Book2.subject =  "Telecom Billing Tutorial";
      Book2.book_id = 6495700;

      /* print Book1 info */
      Console.WriteLine( "Book 1 title : {0}", Book1.title);
      Console.WriteLine("Book 1 author : {0}", Book1.author);
      Console.WriteLine("Book 1 subject : {0}", Book1.subject);
      Console.WriteLine("Book 1 book_id :{0}", Book1.book_id);

      /* print Book2 info */
      Console.WriteLine("Book 2 title : {0}", Book2.title);
      Console.WriteLine("Book 2 author : {0}", Book2.author);
      Console.WriteLine("Book 2 subject : {0}", Book2.subject);
      Console.WriteLine("Book 2 book_id : {0}", Book2.book_id);       

      Console.ReadKey();

   }
}
When the above code is compiled and executed, it produces following result:
Book 1 title : C Programming
Book 1 author : Nuha Ali
Book 1 subject : C Programming Tutorial
Book 1 book_id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Zara Ali
Book 2 subject : Telecom Billing Tutorial
Book 2 book_id : 6495700

Features of C# Structures

You have already used a simple structure named Books. Structures in C# are quite different from that in traditional C or C++. The C# structures have the following features:
  • Structures can have methods, fields, indexers, properties, operator methods, and events.
  • Structures can have defined constructors, but not destructors. However, you cannot define a default constructor for a structure. The default constructor is automatically defined and can't be changed.
  • Unlike classes, structures cannot inherit other structures or classes.
  • Structures cannot be used as a base for other structures or classes.
  • A structure can implement one or more interfaces.
  • Structure members cannot be specified as abstract, virtual, or protected.
  • When you create a struct object using the New operator, it gets created and the appropriate constructor is called. Unlike classes, structs can be instantiated without using the New operator.
  • If the New operator is not used, the fields will remain unassigned and the object cannot be used until all the fields are initialized.

Class vs Structure

Classes and Structures have the following basic differences:
  • classes are reference types and structs are value types
  • structures do not support inheritance
  • structures cannot have default constructor
In the light of the above discussions, let us rewrite the previous example:
using System;
     
struct Books
{
   private string title;
   private string author;
   private string subject;
   private int book_id;
   public void getValues(string t, string a, string s, int id)
   {
      title = t;
      author = a;
      subject = s;
      book_id = id;
   }
   public void display()
   {
      Console.WriteLine("Title : {0}", title);
      Console.WriteLine("Author : {0}", author);
      Console.WriteLine("Subject : {0}", subject);
      Console.WriteLine("Book_id :{0}", book_id);
   }

};  

public class testStructure
{
   public static void Main(string[] args)
   {

      Books Book1 = new Books(); /* Declare Book1 of type Book */
      Books Book2 = new Books(); /* Declare Book2 of type Book */

      /* book 1 specification */
      Book1.getValues("C Programming",
      "Nuha Ali", "C Programming Tutorial",6495407);

      /* book 2 specification */
      Book2.getValues("Telecom Billing",
      "Zara Ali", "Telecom Billing Tutorial", 6495700);

      /* print Book1 info */
      Book1.display();

      /* print Book2 info */
      Book2.display(); 

      Console.ReadKey();

   }
}
When the above code is compiled and executed, it produces following result:
Title : C Programming
Author : Nuha Ali
Subject : C Programming Tutorial
Book_id : 6495407
Title : Telecom Billing
Author : Zara Ali
Subject : Telecom Billing Tutorial
Book_id : 6495700

C# - Enums 

An enumeration is a set of named integer constants. An enumerated type is declared using the enumkeyword.
C# enumerations are value data type. In other words, enumeration contains its own values and cannot inherit or cannot pass inheritance.

Declaring enum Variable

The general syntax for declaring an enumeration is:
enum <enum_name> 
{ 
    enumeration list 
};
Where,
  • The enum_name specifies the enumeration type name.
  • The enumeration list is a comma-separated list of identifiers.
Each of the symbols in the enumeration list stands for an integer value, one greater than the symbol that precedes it. By default, the value of the first enumeration symbol is 0. For example:
enum Days { Sun, Mon, tue, Wed, thu, Fri, Sat };

Example:

The following example demonstrates use of enum variable:
using System;
namespace EnumApplication
{
   class EnumProgram
   {
      enum Days { Sun, Mon, tue, Wed, thu, Fri, Sat };

      static void Main(string[] args)
      {
         int WeekdayStart = (int)Days.Mon;
         int WeekdayEnd = (int)Days.Fri;
         Console.WriteLine("Monday: {0}", WeekdayStart);
         Console.WriteLine("Friday: {0}", WeekdayEnd);
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Monday: 1
Friday: 5 

C# - Classes 

When you define a class, you define a blueprint for a data type. This doesn't actually define any data, but it does define what the class name means, that is, what an object of the class will consist of and what operations can be performed on such an object. Objects are instances of a class. The methods and variables that constitute a class are called members of the class.

Class Definition

A class definition starts with the keyword class followed by the class name; and the class body, enclosed by a pair of curly braces. Following is the general form of a class definition:
<access specifier> class  class_name 
{
    // member variables
    <access specifier> <data type> variable1;
    <access specifier> <data type> variable2;
    ...
    <access specifier> <data type> variableN;
    // member methods
    <access specifier> <return type> method1(parameter_list) 
    {
        // method body 
    }
    <access specifier> <return type> method2(parameter_list) 
    {
        // method body 
    }
    ...
    <access specifier> <return type> methodN(parameter_list) 
    {
        // method body 
    }
}
Please note that,
  • Access specifiers specify the access rules for the members as well as the class itself, if not mentioned then the default access specifier for a class type is internal. Default access for the members is private.
  • Data type specifies the type of variable, and return type specifies the data type of the data, the method returns, if any.
  • To access the class members, you will use the dot (.) operator.
  • The dot operator links the name of an object with the name of a member.
The following example illustrates the concepts discussed so far:
using System;
namespace BoxApplication
{
    class Box
    {
       public double length;   // Length of a box
       public double breadth;  // Breadth of a box
       public double height;   // Height of a box
    }
    class Boxtester
    {
        static void Main(string[] args)
        {
            Box Box1 = new Box();        // Declare Box1 of type Box
            Box Box2 = new Box();        // Declare Box2 of type Box
            double volume = 0.0;         // Store the volume of a box here

            // box 1 specification
            Box1.height = 5.0;
            Box1.length = 6.0;
            Box1.breadth = 7.0;

            // box 2 specification
            Box2.height = 10.0;
            Box2.length = 12.0;
            Box2.breadth = 13.0;
           
            // volume of box 1
            volume = Box1.height * Box1.length * Box1.breadth;
            Console.WriteLine("Volume of Box1 : {0}",  volume);

            // volume of box 2
            volume = Box2.height * Box2.length * Box2.breadth;
            Console.WriteLine("Volume of Box2 : {0}", volume);
            Console.ReadKey();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Volume of Box1 : 210
Volume of Box2 : 1560

Member Functions and Encapsulation

A member function of a class is a function that has its definition or its prototype within the class definition like any other variable. It operates on any object of the class of which it is a member, and has access to all the members of a class for that object.
Member variables are attributes of an object (from design perspective) and they are kept private to implement encapsulation. These variables can only be accessed using the public member functions.
Let us put above concepts to set and get the value of different class members in a class:
using System;
namespace BoxApplication
{
    class Box
    {
       private double length;   // Length of a box
       private double breadth;  // Breadth of a box
       private double height;   // Height of a box
       public void setLength( double len )
       {
            length = len;
       }

       public void setBreadth( double bre )
       {
            breadth = bre;
       }

       public void setHeight( double hei )
       {
            height = hei;
       }
       public double getVolume()
       {
           return length * breadth * height;
       }
    }
    class Boxtester
    {
        static void Main(string[] args)
        {
            Box Box1 = new Box();        // Declare Box1 of type Box
            Box Box2 = new Box();
            double volume;


            // Declare Box2 of type Box
            // box 1 specification
            Box1.setLength(6.0);
            Box1.setBreadth(7.0);
            Box1.setHeight(5.0);

            // box 2 specification
            Box2.setLength(12.0);
            Box2.setBreadth(13.0);
            Box2.setHeight(10.0);
       
            // volume of box 1
            volume = Box1.getVolume();
            Console.WriteLine("Volume of Box1 : {0}" ,volume);

            // volume of box 2
            volume = Box2.getVolume();
            Console.WriteLine("Volume of Box2 : {0}", volume);
           
            Console.ReadKey();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Volume of Box1 : 210
Volume of Box2 : 1560

Constructors in C#

A class constructor is a special member function of a class that is executed whenever we create new objects of that class.
A constructor will have exact same name as the class and it does not have any return type. Following example explains the concept of constructor:
using System;
namespace LineApplication
{
   class Line
   {
      private double length;   // Length of a line
      public Line()
      {
         Console.WriteLine("Object is being created");
      }

      public void setLength( double len )
      {
         length = len;
      }
      public double getLength()
      {
         return length;
      }

      static void Main(string[] args)
      {
         Line line = new Line();    
         // set line length
         line.setLength(6.0);
         Console.WriteLine("Length of line : {0}", line.getLength());
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Object is being created
Length of line : 6
default constructor does not have any parameter but if you need a constructor can have parameters. Such constructors are called parameterized constructors. This technique helps you to assign initial value to an object at the time of its creation as shown in the following example:
using System;
namespace LineApplication
{
   class Line
   {
      private double length;   // Length of a line
      public Line(double len)  //Parameterized constructor
      {
         Console.WriteLine("Object is being created, length = {0}", len);
         length = len;
      }

      public void setLength( double len )
      {
         length = len;
      }
      public double getLength()
      {
         return length;
      }

      static void Main(string[] args)
      {
         Line line = new Line(10.0);
         Console.WriteLine("Length of line : {0}", line.getLength()); 
         // set line length
         line.setLength(6.0);
         Console.WriteLine("Length of line : {0}", line.getLength()); 
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Object is being created, length = 10
Length of line : 10
Length of line : 6

Destructors in C#

destructor is a special member function of a class that is executed whenever an object of its class goes out of scope. A destructor will have exact same name as the class prefixed with a tilde (~) and it can neither return a value nor can it take any parameters.
Destructor can be very useful for releasing resources before coming out of the program like closing files, releasing memories etc. Destructors cannot be inherited or overloaded.
Following example explain the concept of destructor:
using System;
namespace LineApplication
{
   class Line
   {
      private double length;   // Length of a line
      public Line()  // constructor
      {
         Console.WriteLine("Object is being created");
      }
      ~Line() //destructor
      {
         Console.WriteLine("Object is being deleted");
      }

      public void setLength( double len )
      {
         length = len;
      }
      public double getLength()
      {
         return length;
      }

      static void Main(string[] args)
      {
         Line line = new Line();
         // set line length
         line.setLength(6.0);
         Console.WriteLine("Length of line : {0}", line.getLength());           
      }
   }
}
When the above code is compiled and executed, it produces following result:
Object is being created
Length of line : 6
Object is being deleted

Static Members of a C# Class

We can define class members as static using the static keyword. When we declare a member of a class as static it means no matter how many objects of the class are created, there is only one copy of the static member.
The keyword static implies that only one instance of the member exists for a class. Static variables are used for defining constants because their values can be retrieved by invoking the class without creating an instance of it. Static variables can be initialized outside the member function or class definition. You can also initialize static variables inside the class definition.
The following example demonstrates the use of static variables:
using System;
namespace StaticVarApplication
{
    class StaticVar
    {
       public static int num;
        public void count()
        {
            num++;
        }
        public int getNum()
        {
            return num;
        }
    }
    class StaticTester
    {
        static void Main(string[] args)
        {
            StaticVar s1 = new StaticVar();
            StaticVar s2 = new StaticVar();
            s1.count();
            s1.count();
            s1.count();
            s2.count();
            s2.count();
            s2.count();         
            Console.WriteLine("Variable num for s1: {0}", s1.getNum());
            Console.WriteLine("Variable num for s2: {0}", s2.getNum());
            Console.ReadKey();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Variable num for s1: 6
Variable num for s2: 6
You can also declare a member function as static. Such functions can access only static variables. The static functions exist even before the object is created. The following example demonstrates the use of static functions:
using System;
namespace StaticVarApplication
{
    class StaticVar
    {
       public static int num;
        public void count()
        {
            num++;
        }
        public static int getNum()
        {
            return num;
        }
    }
    class StaticTester
    {
        static void Main(string[] args)
        {
            StaticVar s = new StaticVar();
            s.count();
            s.count();
            s.count();                   
            Console.WriteLine("Variable num: {0}", StaticVar.getNum());
            Console.ReadKey();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Variable num: 3 

C# - Inheritance

One of the most important concepts in object-oriented programming is that of inheritance. Inheritance allows us to define a class in terms of another class, which makes it easier to create and maintain an application. This also provides an opportunity to reuse the code functionality and fast implementation time.
When creating a class, instead of writing completely new data members and member functions, the programmer can designate that the new class should inherit the members of an existing class. This existing class is called the base class, and the new class is referred to as the derived class.
The idea of inheritance implements the IS-A relationship. For example, mammal IS A animal, dog IS-Amammal hence dog IS-A animal as well and so on.

Base and Derived Classes

A class can be derived from more than one class or interface, which means that it can inherit data and functions from multiple base class or interface.
The syntax used in C# for creating derived classes is as follows:
<acess-specifier> class <base_class>
{
 ...
}
class <derived_class> : <base_class>
{
 ...
}
Consider a base class Shape and its derived class Rectangle:
using System;
namespace InheritanceApplication
{
   class Shape 
   {
      public void setWidth(int w)
      {
         width = w;
      }
      public void setHeight(int h)
      {
         height = h;
      }
      protected int width;
      protected int height;
   }

   // Derived class
   class Rectangle: Shape
   {
      public int getArea()
      { 
         return (width * height); 
      }
   }
   
   class RectangleTester
   {
      static void Main(string[] args)
      {
         Rectangle Rect = new Rectangle();

         Rect.setWidth(5);
         Rect.setHeight(7);

         // Print the area of the object.
         Console.WriteLine("Total area: {0}",  Rect.getArea());
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Total area: 35

Base Class Initialization

The derived class inherits the base class member variables and member methods. Therefore the super class object should be created before the subclass is created. You can give instructions for superclass initialization in the member initialization list.
The following program demonstrates this:
using System;
namespace RectangleApplication
{
   class Rectangle
   {
      //member variables
      protected double length;
      protected double width;
      public Rectangle(double l, double w)
      {
         length = l;
         width = w;
      }
      public double GetArea()
      {
         return length * width;
      }
      public void Display()
      {
         Console.WriteLine("Length: {0}", length);
         Console.WriteLine("Width: {0}", width);
         Console.WriteLine("Area: {0}", GetArea());
      }
   }//end class Rectangle  
   class Tabletop : Rectangle
   {
      private double cost;
      public Tabletop(double l, double w) : base(l, w)
      { }
      public double GetCost()
      {
         double cost;
         cost = GetArea() * 70;
         return cost;
      }
      public void Display()
      {
         base.Display();
         Console.WriteLine("Cost: {0}", GetCost());
      }
   }
   class ExecuteRectangle
   {
      static void Main(string[] args)
      {
         Tabletop t = new Tabletop(4.5, 7.5);
         t.Display();
         Console.ReadLine();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Length: 4.5
Width: 7.5
Area: 33.75
Cost: 2362.5

Multiple Inheritance in C#

C# does not support multiple inheritance. However, you can use interfaces to implement multiple inheritance. The following program demonstrates this:
using System;
namespace InheritanceApplication
{
   class Shape 
   {
      public void setWidth(int w)
      {
         width = w;
      }
      public void setHeight(int h)
      {
         height = h;
      }
      protected int width;
      protected int height;
   }

   // Base class PaintCost
   public interface PaintCost 
   {
      int getCost(int area);

   }
   // Derived class
   class Rectangle : Shape, PaintCost
   {
      public int getArea()
      {
         return (width * height);
      }
      public int getCost(int area)
      {
         return area * 70;
      }
   }
   class RectangleTester
   {
      static void Main(string[] args)
      {
         Rectangle Rect = new Rectangle();
         int area;
         Rect.setWidth(5);
         Rect.setHeight(7);
         area = Rect.getArea();
         // Print the area of the object.
         Console.WriteLine("Total area: {0}",  Rect.getArea());
         Console.WriteLine("Total paint cost: ${0}" , Rect.getCost(area));
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Total area: 35
Total paint cost: $2450

C# - Polymorphism

The word polymorphism means having many forms. In object oriented programming paradigm, polymorphism is often expressed as 'one interface, multiple functions'.
Polymorphism can be static or dynamic. In static polymorphism the response to a function is determined at the compile time. In dynamic polymorphism it is decided at run time.

Static Polymorphism

The mechanism of linking a function with an object during compile time is called early binding. It is also called static binding. C# provides two techniques to implement static polymorphism. These are:
  • Function overloading
  • Operator overloading
We will discuss function overloading in the next section and operator overloading will be dealt with in next chapter.

Function Overloading

You can have multiple definitions for the same function name in the same scope. The definition of the function must differ from each other by the types and/or the number of arguments in the argument list. You cannot overload function declarations that differ only by return type.
Following is the example where same function print() is being used to print different data types:
using System;
namespace PolymorphismApplication
{
   class Printdata
   {
      void print(int i)
      {
         Console.WriteLine("Printing int: {0}", i );
      }

      void print(double f)
      {
         Console.WriteLine("Printing float: {0}" , f);
      }

      void print(string s)
      {
         Console.WriteLine("Printing string: {0}", s);
      }
      static void Main(string[] args)
      {
         Printdata p = new Printdata();
         // Call print to print integer
         p.print(5);
         // Call print to print float
         p.print(500.263);
         // Call print to print string
         p.print("Hello C++");
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Printing int: 5
Printing float: 500.263
Printing string: Hello C++

Dynamic Polymorphism

C# allows you to create abstract classes that are used to provide partial class implementation of an interface. Implementation is completed when a derived class inherits from it. Abstract classes contain abstract methods which are implemented by the derived class. The derived classes have more specialized functionality.
Please note the following rules about abstract classes:
  • You cannot create an instance of an abstract class
  • You cannot declare an abstract method outside an abstract class
  • When a class is declared sealed, it cannot be inherited, abstract classes cannot be declared sealed.
The following program demonstrates an abstract class:
using System;
namespace PolymorphismApplication
{
   abstract class Shape
   {
      public abstract int area();
   }
   class Rectangle:  Shape
   {
      private int length;
      private int width;
      public Rectangle( int a=0, int b=0)
      {
         length = a;
         width = b;
      }
      public override int area ()
      { 
         Console.WriteLine("Rectangle class area :");
         return (width * length); 
      }
   }

   class RectangleTester
   {
      static void Main(string[] args)
      {
         Rectangle r = new Rectangle(10, 7);
         double a = r.area();
         Console.WriteLine("Area: {0}",a);
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Rectangle class area :
Area: 70
When you have a function defined in a class that you want to be implemented in an inherited class(es), you use virtual functions. The virtual functions could be implemented differently in different inherited class and the call to these functions will be decided at runtime.
Dynamic polymorphism is implemented by abstract classes and virtual functions.
The following program demonstrates this:
using System;
namespace PolymorphismApplication
{
   class Shape 
   {
      protected int width, height;
      public Shape( int a=0, int b=0)
      {
         width = a;
         height = b;
      }
      public virtual int area()
      {
         Console.WriteLine("Parent class area :");
         return 0;
      }
   }
   class Rectangle: Shape
   {
      public Rectangle( int a=0, int b=0): base(a, b)
      {

      }
      public override int area ()
      {
         Console.WriteLine("Rectangle class area :");
         return (width * height); 
      }
   }
   class Triangle: Shape
   {
      public Triangle(int a = 0, int b = 0): base(a, b)
      {
      
      }
      public override int area()
      {
         Console.WriteLine("Triangle class area :");
         return (width * height / 2); 
      }
   }
   class Caller
   {
      public void CallArea(Shape sh)
      {
         int a;
         a = sh.area();
         Console.WriteLine("Area: {0}", a);
      }
   }  
   class Tester
   {
      
      static void Main(string[] args)
      {
         Caller c = new Caller();
         Rectangle r = new Rectangle(10, 7);
         Triangle t = new Triangle(10, 5);
         c.CallArea(r);
         c.CallArea(t);
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Rectangle class area:
Area: 70
Triangle class area:
Area: 25

C# - Operator Overloading 

You can redefine or overload most of the built-in operators available in C#. Thus a programmer can use operators with user-defined types as well. Overloaded operators are functions with special names the keyword operator followed by the symbol for the operator being defined. Like any other function, an overloaded operator has a return type and a parameter list.
For example, look at the following function:
public static Box operator+ (Box b, Box c)
{
   Box box = new Box();
   box.length = b.length + c.length;
   box.breadth = b.breadth + c.breadth;
   box.height = b.height + c.height;
   return box;
}
The above function implements the addition operator (+) for a user-defined class Box. It adds the attributes of two Box objects and returns the resultant Box object.

Implementation of Operator Overloading

The following program shows the complete implementation:
using System;

namespace OperatorOvlApplication
{
   class Box
   {
      private double length;      // Length of a box
      private double breadth;     // Breadth of a box
      private double height;      // Height of a box

      public double getVolume()
      {
         return length * breadth * height;
      }
      public void setLength( double len )
      {
         length = len;
      }

      public void setBreadth( double bre )
      {
         breadth = bre;
      }

      public void setHeight( double hei )
      {
         height = hei;
      }
      // Overload + operator to add two Box objects.
      public static Box operator+ (Box b, Box c)
      {
         Box box = new Box();
         box.length = b.length + c.length;
         box.breadth = b.breadth + c.breadth;
         box.height = b.height + c.height;
         return box;
      }

   }

   class Tester
   {
      static void Main(string[] args)
      {
         Box Box1 = new Box();         // Declare Box1 of type Box
         Box Box2 = new Box();         // Declare Box2 of type Box
         Box Box3 = new Box();         // Declare Box3 of type Box
         double volume = 0.0;          // Store the volume of a box here

         // box 1 specification
         Box1.setLength(6.0);
         Box1.setBreadth(7.0);
         Box1.setHeight(5.0);

         // box 2 specification
         Box2.setLength(12.0);
         Box2.setBreadth(13.0);
         Box2.setHeight(10.0);

         // volume of box 1
         volume = Box1.getVolume();
         Console.WriteLine("Volume of Box1 : {0}", volume);

         // volume of box 2
         volume = Box2.getVolume();
         Console.WriteLine("Volume of Box2 : {0}", volume);

         // Add two object as follows:
         Box3 = Box1 + Box2;

         // volume of box 3
         volume = Box3.getVolume();
         Console.WriteLine("Volume of Box3 : {0}", volume);
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Volume of Box1 : 210
Volume of Box2 : 1560
Volume of Box3 : 5400

Overloadable and Non-Overloadable Operators

The following table describes the overload ability of the operators in C#:
OperatorsDescription
+, -, !, ~, ++, --These unary operators take one operand and can be overloaded.
+, -, *, /, %These binary operators take one operand and can be overloaded.
==, !=, <, >, <=, >=The comparison operators can be overloaded
&&, ||The conditional logical operators cannot be overloaded directly.
+=, -=, *=, /=, %=The assignment operators cannot be overloaded.
=, ., ?:, ->, new, is, sizeof, typeofThese operators cannot be overloaded.

Example:

In the light of the above discussions, let us extend the preceding example, and overload few more operators:
using System;

namespace OperatorOvlApplication
{
    class Box
    {
       private double length;      // Length of a box
       private double breadth;     // Breadth of a box
       private double height;      // Height of a box
      
       public double getVolume()
       {
         return length * breadth * height;
       }
      public void setLength( double len )
      {
          length = len;
      }

      public void setBreadth( double bre )
      {
          breadth = bre;
      }

      public void setHeight( double hei )
      {
          height = hei;
      }
      // Overload + operator to add two Box objects.
      public static Box operator+ (Box b, Box c)
      {
          Box box = new Box();
          box.length = b.length + c.length;
          box.breadth = b.breadth + c.breadth;
          box.height = b.height + c.height;
          return box;
      }
      
      public static bool operator == (Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length == rhs.length && lhs.height == rhs.height 
             && lhs.breadth == rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator !=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length != rhs.length || lhs.height != rhs.height 
              || lhs.breadth != rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator <(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length < rhs.length && lhs.height 
              < rhs.height && lhs.breadth < rhs.breadth)
          {
              status = true;
          }
          return status;
      }

      public static bool operator >(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length > rhs.length && lhs.height 
              > rhs.height && lhs.breadth > rhs.breadth)
          {
              status = true;
          }
          return status;
      }

      public static bool operator <=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length <= rhs.length && lhs.height 
              <= rhs.height && lhs.breadth <= rhs.breadth)
          {
              status = true;
          }
          return status;
      }

      public static bool operator >=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length >= rhs.length && lhs.height 
             >= rhs.height && lhs.breadth >= rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public override string ToString()
      {
          return String.Format("({0}, {1}, {2})", length, breadth, height);
      }
   
   }
    
   class Tester
   {
      static void Main(string[] args)
      {
        Box Box1 = new Box();          // Declare Box1 of type Box
        Box Box2 = new Box();          // Declare Box2 of type Box
        Box Box3 = new Box();          // Declare Box3 of type Box
        Box Box4 = new Box();
        double volume = 0.0;   // Store the volume of a box here

        // box 1 specification
        Box1.setLength(6.0);
        Box1.setBreadth(7.0);
        Box1.setHeight(5.0);

        // box 2 specification
        Box2.setLength(12.0);
        Box2.setBreadth(13.0);
        Box2.setHeight(10.0);

       //displaying the Boxes using the overloaded ToString():
        Console.WriteLine("Box 1: {0}", Box1.ToString());
        Console.WriteLine("Box 2: {0}", Box2.ToString());
        
        // volume of box 1
        volume = Box1.getVolume();
        Console.WriteLine("Volume of Box1 : {0}", volume);

        // volume of box 2
        volume = Box2.getVolume();
        Console.WriteLine("Volume of Box2 : {0}", volume);

        // Add two object as follows:
        Box3 = Box1 + Box2;
        Console.WriteLine("Box 3: {0}", Box3.ToString());
        // volume of box 3
        volume = Box3.getVolume();
        Console.WriteLine("Volume of Box3 : {0}", volume);

        //comparing the boxes
        if (Box1 > Box2)
          Console.WriteLine("Box1 is greater than Box2");
        else
          Console.WriteLine("Box1 is  greater than Box2");
        if (Box1 < Box2)
          Console.WriteLine("Box1 is less than Box2");
        else
          Console.WriteLine("Box1 is not less than Box2");
        if (Box1 >= Box2)
          Console.WriteLine("Box1 is greater or equal to Box2");
        else
          Console.WriteLine("Box1 is not greater or equal to Box2");
        if (Box1 <= Box2)
          Console.WriteLine("Box1 is less or equal to Box2");
        else
          Console.WriteLine("Box1 is not less or equal to Box2");
        if (Box1 != Box2)
          Console.WriteLine("Box1 is not equal to Box2");
        else
          Console.WriteLine("Box1 is not greater or equal to Box2");
        Box4 = Box3;
        if (Box3 == Box4)
          Console.WriteLine("Box3 is equal to Box4");
        else
          Console.WriteLine("Box3 is not equal to Box4");

        Console.ReadKey();
      }
    }
}
When the above code is compiled and executed, it produces following result:
Box 1: (6, 7, 5)
Box 2: (12, 13, 10)
Volume of Box1 : 210
Volume of Box2 : 1560
Box 3: (18, 20, 15)
Volume of Box3 : 5400
Box1 is not greater than Box2
Box1 is less than Box2
Box1 is not greater or equal to Box2
Box1 is less or equal to Box2
Box1 is not equal to Box2
Box3 is equal to Box4

C# - Interfaces

An interface is defined as a syntactical contract that all the classes inheriting the interface should follow. The interface defines the 'what' part of the syntactical contract and the deriving classes define the 'how' part of the syntactical contract.
Interfaces define properties, methods and events, which are the members of the interface. Interfaces contain only the declaration of the members. It is the responsibility of the deriving class to define the members. It often helps in providing a standard structure that the deriving classes would follow.
Abstract classes to some extent serve the same purpose, however, they are mostly used when only few methods are to be declared by the base class and the deriving class implements the functionalities.

Declaring Interfaces

Interfaces are declared using the interface keyword. It is similar to class declaration. Interface statements are public by default. Following is an example of an interface declaration:
public interface ITransactions
{
   // interface members
   void showTransaction();
   double getAmount();
}

Example

The following example demonstrates implementation of the above interface:
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace InterfaceApplication
{

   public interface ITransactions
   {
      // interface members
      void showTransaction();
      double getAmount();
   }
   public class Transaction : ITransactions
   {
      private string tCode;
      private string date;
      private double amount;
      public Transaction()
      {
         tCode = " ";
         date = " ";
         amount = 0.0;
      }
      public Transaction(string c, string d, double a)
      {
         tCode = c;
         date = d;
         amount = a;
      }
      public double getAmount()
      {
         return amount;
      }
      public void showTransaction()
      {
         Console.WriteLine("Transaction: {0}", tCode);
         Console.WriteLine("Date: {0}", date);
         Console.WriteLine("Amount: {0}", getAmount());

      }

   }
   class Tester
   {
      static void Main(string[] args)
      {
         Transaction t1 = new Transaction("001", "8/10/2012", 78900.00);
         Transaction t2 = new Transaction("002", "9/10/2012", 451900.00);
         t1.showTransaction();
         t2.showTransaction();
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
Transaction: 001
Date: 8/10/2012
Amount: 78900
Transaction: 002
Date: 9/10/2012
Amount: 451900

C# - Namespaces

namespace is designed for providing a way to keep one set of names separate from another. The class names declared in one namespace will not conflict with the same class names declared in another.

Defining a Namespace

A namespace definition begins with the keyword namespace followed by the namespace name as follows:
namespace namespace_name
{
   // code declarations
}
To call the namespace-enabled version of either function or variable, prepend the namespace name as follows:
namespace_name.item_name;
The following program demonstrates use of namespaces:
using System;
namespace first_space
{
   class namespace_cl
   {
      public void func()
      {
         Console.WriteLine("Inside first_space");
      }
   }
}
namespace second_space
{
   class namespace_cl
   {
      public void func()
      {
         Console.WriteLine("Inside second_space");
      }
   }
}   
class TestClass
{
   static void Main(string[] args)
   {
      first_space.namespace_cl fc = new first_space.namespace_cl();
      second_space.namespace_cl sc = new second_space.namespace_cl();
      fc.func();
      sc.func();
      Console.ReadKey();
   }
}
When the above code is compiled and executed, it produces following result:
Inside first_space
Inside second_space

The using Keyword

The using keyword states that the program is using the names in the given namespace. For example, we are using the System namespace in our programs. The class Console is defined there. We just write:
Console.WriteLine ("Hello there");
We could have written the fully qualified name as:
System.Console.WriteLine("Hello there");
You can also avoid prepending of namespaces with the using namespace directive. This directive tells the compiler that the subsequent code is making use of names in the specified namespace. The namespace is thus implied for the following code:
Let us rewrite our preceding example, with using directive:
using System;
using first_space;
using second_space;

namespace first_space
{
   class abc
   {
      public void func()
      {
         Console.WriteLine("Inside first_space");
      }
   }
}
namespace second_space
{
   class efg
   {
      public void func()
      {
         Console.WriteLine("Inside second_space");
      }
   }
}   
class TestClass
{
   static void Main(string[] args)
   {
      abc fc = new abc();
      efg sc = new efg();
      fc.func();
      sc.func();
      Console.ReadKey();
   }
}
When the above code is compiled and executed, it produces following result:
Inside first_space
Inside second_space

Nested Namespaces

Namespaces can be nested where you can define one namespace inside another namespace as follows:
namespace namespace_name1 
{
   // code declarations
   namespace namespace_name2 
   {
     // code declarations
   }
}
You can access members of nested namespace by using the dot (.) operator as follows:
using System;
using first_space;
using first_space.second_space;

namespace first_space
{
   class abc
   {
      public void func()
      {
         Console.WriteLine("Inside first_space");
      }
   }
   namespace second_space
   {
      class efg
      {
         public void func()
         {
            Console.WriteLine("Inside second_space");
         }
      }
   }   
}
 
class TestClass
{
   static void Main(string[] args)
   {
      abc fc = new abc();
      efg sc = new efg();
      fc.func();
      sc.func();
      Console.ReadKey();
   }
}
When the above code is compiled and executed, it produces following result:
Inside first_space
Inside second_space

C# - Preprocessor Directives

The preprocessors directives give instruction to the compiler to preprocess the information before actual compilation starts.
All preprocessor directives begin with #, and only white-space characters may appear before a preprocessor directive on a line. Preprocessor directives are not statements, so they do not end with a semicolon (;).
C# compiler does not have a separate preprocessor; however, the directives are processed as if there was one. In C# the preprocessor directives are used to help in conditional compilation. Unlike C and C++ directives, they are not used to create macros. A preprocessor directive must be the only instruction on a line.

List of Preprocessor Directives in C#

The following table lists the preprocessor directives available in C#:
Preprocessor DirectiveDescription.
#defineIt defines a sequence of characters, called symbol.
#undefIt allows you to undefine a symbol.
#ifIt allows testing a symbol or symbols to see if they evaluate to true.
#elseIt allows to create a compound conditional directive, along with #if.
#elifIt allows creating a compound conditional directive.
#endifspecifies the end of a conditional directive.
#lineIt lets you modify the compiler's line number and (optionally) the file name output for errors and warnings.
#errorIt allows generating an error from a specific location in your code.
#warningIt allows generating a level one warning from a specific location in your code.
#regionIt lets you specify a block of code that you can expand or collapse when using the outlining feature of the Visual Studio Code Editor.
#endregionIt marks the end of a #region block.

The #define Preprocessor

The #define preprocessor directive creates symbolic constants.
#define lets you define a symbol, such that, by using the symbol as the expression passed to the #if directive, the expression will evaluate to true. Its syntax is as follows:
#define symbol
The following program illustrates this:
#define PI 
using System;
namespace PreprocessorDAppl
{
   class Program
   {
      static void Main(string[] args)
      {
         #if (PI)
            Console.WriteLine("PI is defined");
         #else
            Console.WriteLine("PI is not defined");
         #endif
         Console.ReadKey();
      }
   }
}
When the above code is compiled and executed, it produces following result:
PI is defined

Conditional Directives

You can use the #if directive to create a conditional directive. Conditional directives are useful for testing a symbol or symbols to see if they evaluate to true. If they do evaluate to true, the compiler evaluates all the code between the #if and the next directive.
Syntax for conditional directive is:
#if symbol [operator symbol]...
Where, symbol is the name of the symbol you want to test. You can also use true and false or prepend the symbol with the negation operator.
The operator symbol is the operator used for evaluating the symbol. Operators could be either of the following:
  • == (equality)
  • != (inequality)
  • && (and)
  • || (or)
You can also group symbols and operators with parentheses. Conditional directives are used for compiling code for a debug build or when compiling for a specific configuration. A conditional directive beginning with a #if directive must explicitly be terminated with a #endif directive.
The following program demonstrates use of conditional directives:
#define DEBUG
#define VC_V10
using System;
public class TestClass
{
   public static void Main()
   {

      #if (DEBUG && !VC_V10)
         Console.WriteLine("DEBUG is defined");
      #elif (!DEBUG && VC_V10)
         Console.WriteLine("VC_V10 is defined");
      #elif (DEBUG && VC_V10)
         Console.WriteLine("DEBUG and VC_V10 are defined");
      #else
         Console.WriteLine("DEBUG and VC_V10 are not defined");
      #endif
      Console.ReadKey();
   }
}
When the above code is compiled and executed, it produces following result:
DEBUG and VC_V10 are defined

C# - Exception Handling

An exception is a problem that arises during the execution of a program. A C# exception is a response to an exceptional circumstance that arises while a program is running, such as an attempt to divide by zero.
Exceptions provide a way to transfer control from one part of a program to another. C# exception handling is built upon four keywords: try, catch, finally and throw.
try: A try block identifies a block of code for which particular exceptions will be activated. It's followed by one or more catch blocks.
catch: A program catches an exception with an exception handler at the place in a program where you want to handle the problem. The catch keyword indicates the catching of an exception.
finally: The finally block is used to execute a given set of statements, whether an exception is thrown or not thrown. For example, if you open a file, it must be closed whether an exception is raised or not.
throw: A program throws an exception when a problem shows up. This is done using a throw keyword.
Syntax

Assuming a block will raise and exception, a method catches an exception using a combination of the try and catch keywords. A try/catch block is placed around the code that might generate an exception. Code within a try/catch block is referred to as protected code, and the syntax for using try/catch looks like the following:
try
{
   // statements causing exception
}
catch( ExceptionName e1 )
{
   // error handling code
}
catch( ExceptionName e2 )
{
   // error handling code
}
catch( ExceptionName eN )
{
   // error handling code
}
finally
{
   // statements to be executed
}
You can list down multiple catch statements to catch different type of exceptions in case your try block raises more than one exception in different situations.
Exception Classes in C#

C# exceptions are represented by classes. The exception classes in C# are mainly directly or indirectly derived from the System.Exception class. Some of the exception classes derived from the System.Exception class are the System.ApplicationException and System.SystemException classes.
The System.ApplicationException class supports exceptions generated by application programs. So the exceptions defined by the programmers should derive from this class.
The System.SystemException class is the base class for all predefined system exception.
The following table provides some of the predefined exception classes derived from the Sytem.SystemException class:
Exception Class
Description
System.IO.IOException
Handles I/O errors.
System.IndexOutOfRangeException
Handles errors generated when a method refers to an array index out of range.
System.ArrayTypeMismatchException
Handles errors generated when type is mismatched with the array type.
System.NullReferenceException
Handles errors generated from deferencing a null object.
System.DivideByZeroException
Handles errors generated from dividing a dividend with zero.
System.InvalidCastException
Handles errors generated during typecasting.
System.OutOfMemoryException
Handles errors generated from insufficient free memory.
System.StackOverflowException
Handles errors generated from stack overflow.
Handling Exceptions

C# provides a structured solution to the exception handling problems in the form of try and catch blocks. Using these blocks the core program statements are separated from the error-handling statements.
These error handling blocks are implemented using the try, catch and finally keywords. Following is an example of throwing an exception when dividing by zero condition occurs:
using System;
namespace ErrorHandlingApplication
{
    class DivNumbers
    {
        int result;
        DivNumbers()
        {
            result = 0;
        }
        public void division(int num1, int num2)
        {
            try
            {
                result = num1 / num2;
            }
            catch (DivideByZeroException e)
            {
                Console.WriteLine("Exception caught: {0}", e);
            }
            finally
            {
                Console.WriteLine("Result: {0}", result);
            }

        }
        static void Main(string[] args)
        {
            DivNumbers d = new DivNumbers();
            d.division(25, 0);
            Console.ReadKey();
        }
    }
}
When the above code is compiled and executed, it produces following result:
Exception caught: System.DivideByZeroException: Attempted to divide by zero.
at ...
Result: 0
Creating User-Defined Exceptions

You can also define your own exception. User defined exception classes are derived from theApplicationException class. The following example demonstrates this:
using System;
namespace UserDefinedException
{
   class TestTemperature
   {
      static void Main(string[] args)
      {
         Temperature temp = new Temperature();
         try
         {
            temp.showTemp();
         }
         catch(TempIsZeroException e)
         {
            Console.WriteLine("TempIsZeroException: {0}", e.Message);
         }
         Console.ReadKey();
      }
   }
}
public class TempIsZeroException: ApplicationException
{
   public TempIsZeroException(string message): base(message)
   {
   }
}
public class Temperature
{
   int temperature = 0;
   public void showTemp()
   {
      if(temperature == 0)
      {
         throw (new TempIsZeroException("Zero Temperature found"));
      }
      else
      {
         Console.WriteLine("Temperature: {0}", temperature);
      }
   }
}
When the above code is compiled and executed, it produces following result:
TempIsZeroException: Zero Temperature found
Throwing Objects

You can throw an object if it is either directly or indirectly derived from the System.Exception class. You can use a throw statement in the catch block to throw the present object as:
Catch(Exception e)
{
   ...
   Throw e
}
C# - File I/O

A file is a collection of data stored in a disk with a specific name and a directory path. When a file is opened for reading or writing, it becomes a stream.

The stream is basically the sequence of bytes passing through the communication path. There are two main streams: the input stream and the output stream. The input stream is used for reading data from file (read operation) and the output stream is used for writing into the file (write operation).

C# I/O Classes

The System.IO namespace has various class that are used for performing various operation with files, like creating and deleting files, reading from or writing to a file, closing a file etc.
The following table shows some commonly used non-abstract classes in the System.IO namespace:
I/O Class
Description
BinaryReader
Reads primitive data from a binary stream.
BinaryWriter
Writes primitive data in binary format.
BufferedStream
A temporary storage for a stream of bytes.
Directory
Helps in manipulating a directory structure.
DirectoryInfo
Used for performing operations on directories.
DriveInfo
Provides information for the drives.
File
Helps in manipulating files.
FileInfo
Used for performing operations on files.
FileStream
Used to read from and write to any location in a file.
MemoryStream
Used for random access to streamed data stored in memory.
Path
Performs operations on path information.
StreamReader
Used for reading characters from a byte stream.
StreamWriter
Is used for writing characters to a stream.
StringReader
Is used for reading from a string buffer.
StringWriter
Is used for writing into a string buffer.
The FileStream Class

The FileStream class in the System.IO namespace helps in reading from, writing to and closing files. This class derives from the abstract class Stream.
You need to create a FileStream object to create a new file or open an existing file. The syntax for creating a FileStream object is as follows:
FileStream <object_name> = new FileStream( <file_name>,
<FileMode Enumerator>, <FileAccess Enumerator>, <FileShare Enumerator>);
For example, for creating a FileStream object F for reading a file named sample.txt:
FileStream F = new FileStream("sample.txt", FileMode.Open, FileAccess.Read, FileShare.Read);
Parameter
Description
FileMode
The FileMode enumerator defines various methods for opening files. The members of the FileMode enumerator are:
Append: It opens an existing file and puts cursor at the end of file, or creates the file, if the file does not exist.
Create: It creates a new file.
CreateNew: It specifies to the operating system, that it should create a new file.
Open: It opens an existing file.
OpenOrCreate: It specifies to the operating system that it should open a file if it exists, otherwise it should create a new file.
Truncate: It opens an existing file and truncates its size to zero bytes.
FileAccess
FileAccess enumerators have members: Read, ReadWrite and Write.
FileShare
FileShare enumerators have the following members:
Inheritable: It allows a file handle to pass inheritance to the child processes
None: It declines sharing of the current file
Read: It allows opening the file for reading
ReadWrite: It allows opening the file for reading and writing
Write: It allows opening the file for writing
Example:

The following program demonstrates use of the FileStream class:
using System;
using System.IO;

namespace FileIOApplication
{
    class Program
    {
        static void Main(string[] args)
        {
            FileStream F = new FileStream("test.dat",
            FileMode.OpenOrCreate, FileAccess.ReadWrite);

            for (int i = 1; i <= 20; i++)
            {
                F.WriteByte((byte)i);
            }

            F.Position = 0;

            for (int i = 0; i <= 20; i++)
            {
                Console.Write(F.ReadByte() + " ");
            }
            F.Close();
            Console.ReadKey();
        }
    }
}
When the above code is compiled and executed, it produces following result:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -1
Advanced File Operations in C#

The preceding example provides simple file operations in C#. However, to utilize the immense powers of C# System.IO classes, you need to know the commonly used properties and methods of these classes.
We will discuss these classes and the operations they perform, in the following sections. Please click the links provided to get to the individual sections:
Topic and Description
Reading from and Writing into Text files
It involves reading from and writing into text files. The StreamReader and StreamWriter class helps to accomplish it.
Reading from and Writing into Binary files
It involves reading from and writing into binary files. The BinaryReader and BinaryWriter class helps to accomplish this.
Manipulating the Windows file system
It gives a C# programamer the ability to browse and locate Windows files and directories.


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