JavaScript

What is JavaScript ?
JavaScript started life as LiveScript, but Netscape changed the name, possibly because of the excitement being generated by Java.to JavaScript. JavaScript made its first appearance in Netscape 2.0 in 1995 with a name LiveScript.
JavaScript is a lightweight, interpreted programming language with object-oriented capabilities that allows you to build interactivity into otherwise static HTML pages.
The general-purpose core of the language has been embedded in Netscape, Internet Explorer, and other web browsers
The ECMA-262 Specification defined a standard version of the core JavaScript language.
JavaScript is:
  • JavaScript is a lightweight, interpreted programming language
  • Designed for creating network-centric applications
  • Complementary to and integrated with Java
  • Complementary to and integrated with HTML
  • Open and cross-platform

Client-side JavaScript:

Client-side JavaScript is the most common form of the language. The script should be included in or referenced by an HTML document for the code to be interpreted by the browser.
It means that a web page need no longer be static HTML, but can include programs that interact with the user, control the browser, and dynamically create HTML content.
The JavaScript client-side mechanism features many advantages over traditional CGI server-side scripts. For example, you might use JavaScript to check if the user has entered a valid e-mail address in a form field.
The JavaScript code is executed when the user submits the form, and only if all the entries are valid they would be submitted to the Web Server.
JavaScript can be used to trap user-initiated events such as button clicks, link navigation, and other actions that the user explicitly or implicitly initiates.

Advantages of JavaScript:

The merits of using JavaScript are:
  • Less server interaction: You can validate user input before sending the page off to the server. This saves server traffic, which means less load on your server.
  • Immediate feedback to the visitors: They don't have to wait for a page reload to see if they have forgotten to enter something.
  • Increased interactivity: You can create interfaces that react when the user hovers over them with a mouse or activates them via the keyboard.
  • Richer interfaces: You can use JavaScript to include such items as drag-and-drop components and sliders to give a Rich Interface to your site visitors.

Limitations with JavaScript:

We can not treat JavaScript as a full fledged programming language. It lacks the following important features:
  • Client-side JavaScript does not allow the reading or writing of files. This has been kept for security reason.
  • JavaScript can not be used for Networking applications because there is no such support available.
  • JavaScript doesn't have any multithreading or multiprocess capabilities.
Once again, JavaScript is a lightweight, interpreted programming language that allows you to build interactivity into otherwise static HTML pages.

JavaScript Development Tools:

One of JavaScript's strengths is that expensive development tools are not usually required. You can start with a simple text editor such as Notepad.
Since it is an interpreted language inside the context of a web browser, you don't even need to buy a compiler.
To make our life simpler, various vendors have come up with very nice JavaScript editing tools. Few of them are listed here:
  • Microsoft FrontPage: Microsoft has developed a popular HTML editor called FrontPage. FrontPage also provides web developers with a number of JavaScript tools to assist in the creation of an interactive web site.
  • Macromedia Dreamweaver MX: Macromedia Dreamweaver MX is a very popular HTML and JavaScript editor in the professional web development crowd. It provides several handy prebuilt JavaScript components, integrates well with databases, and conforms to new standards such as XHTML and XML.
  • Macromedia HomeSite 5: This provided a well-liked HTML and JavaScript editor, which will manage their personal web site just fine.

Where JavaScript is Today ?

The ECMAScript Edition 4 standard will be the first update to be released in over four years. JavaScript 2.0 conforms to Edition 4 of the ECMAScript standard, and the difference between the two is extremely minor.
The specification for JavaScript 2.0 can be found on the following site:http://www.ecmascript.org/
Today, Netscape's JavaScript and Microsoft's JScript conform to the ECMAScript standard, although each language still supports features that are not part of the standard.

JavaScript syntax
A JavaScript consists of JavaScript statements that are placed within the <script>... </script> HTML tags in a web page.
You can place the <script> tag containing your JavaScript anywhere within you web page but it is preferred way to keep it within the <head> tags.
The <script> tag alert the browser program to begin interpreting all the text between these tags as a script. So simple syntax of your JavaScript will be as follows
<script ...>
  JavaScript code
</script>
The script tag takes two important attributes:
  • language: This attribute specifies what scripting language you are using. Typically, its value will be javascript. Although recent versions of HTML (and XHTML, its successor) have phased out the use of this attribute.
  • type: This attribute is what is now recommended to indicate the scripting language in use and its value should be set to "text/javascript".
So your JavaScript segment will look like:
<script language="javascript" type="text/javascript">
  JavaScript code
</script>

Your First JavaScript Script:

Let us write our class example to print out "Hello World".
<html>
<body>
<script language="javascript" type="text/javascript">
<!--
   document.write("Hello World!")
//-->
</script>
</body>
</html>
We added an optional HTML comment that surrounds our Javascript code. This is to save our code from a browser that does not support Javascript. The comment ends with a "//-->". Here "//" signifies a comment in Javascript, so we add that to prevent a browser from reading the end of the HTML comment in as a piece of Javascript code.
Next, we call a function document.write which writes a string into our HTML document. This function can be used to write text, HTML, or both. So above code will display following result:
Hello World!
Whitespace and Line Breaks:
JavaScript ignores spaces, tabs, and newlines that appear in JavaScript programs.
Because you can use spaces, tabs, and newlines freely in your program so you are free to format and indent your programs in a neat and consistent way that makes the code easy to read and understand.

Semicolons are Optional:

Simple statements in JavaScript are generally followed by a semicolon character, just as they are in C, C++, and Java. JavaScript, however, allows you to omit this semicolon if your statements are each placed on a separate line. For example, the following code could be written without semicolons
<script language="javascript" type="text/javascript">
<!--
  var1 = 10
  var2 = 20
//-->
</script>
But when formatted in a single line as follows, the semicolons are required:
<script language="javascript" type="text/javascript">
<!--
  var1 = 10; var2 = 20;
//-->
</script>
Note: It is a good programming practice to use semicolons.

Case Sensitivity:

JavaScript is a case-sensitive language. This means that language keywords, variables, function names, and any other identifiers must always be typed with a consistent capitalization of letters.
So identifiers TimeTIme and TIME will have different meanings in JavaScript.
NOTE: Care should be taken while writing your variable and function names in JavaScript.

Comments in JavaScript:

JavaScript supports both C-style and C++-style comments, Thus:
  • Any text between a // and the end of a line is treated as a comment and is ignored by JavaScript.
  • Any text between the characters /* and */ is treated as a comment. This may span multiple lines.
  • JavaScript also recognizes the HTML comment opening sequence <!--. JavaScript treats this as a single-line comment, just as it does the // comment.
  • The HTML comment closing sequence --> is not recognized by JavaScript so it should be written as //-->.

Example:

<script language="javascript" type="text/javascript">
<!--

// This is a comment. It is similar to comments in C++

/*
 * This is a multiline comment in JavaScript
 * It is very similar to comments in C Programming
 */
//-->
</script>


Enabling JavaScript  in browsers:

All the modern browsers come with built-in support for JavaScript. Many times you may need to enable or disable this support manually.
This tutorial will make you aware the procedure of enabling and disabling JavaScript support in your browsers : Internet Explorer, Firefox and Opera.

JavaScript in Internet Explorer:

Here are simple steps to turn on or turn off JavaScript in your Internet Explorer:
  1. Follow Tools-> Internet Options from the menu
  2. Select Security tab from the dialog box
  3. Click the Custom Level button
  4. Scroll down till you find Scripting option
  5. Select Enable radio button under Active scripting
  6. Finally click OK and come out
To disable JavaScript support in your Internet Explorer, you need to select Disable radio button under Active scripting.

JavaScript in Firefox:

Here are simple steps to turn on or turn off JavaScript in your Firefox:
  1. Follow Tools-> Options
    from the menu
  2. Select Content option from the dialog box
  3. Select Enable JavaScript checkbox
  4. Finally click OK and come out
To disable JavaScript support in your Firefox, you should not select Enable JavaScript checkbox.

JavaScript in Opera:

Here are simple steps to turn on or turn off JavaScript in your Opera:
  1. Follow Tools-> Preferences
    from the menu
  2. Select Advanced option from the dialog box
  3. Select Content from the listed items
  4. Select Enable JavaScript checkbox
  5. Finally click OK and come out
To disable JavaScript support in your Opera, you should not select Enable JavaScript checkbox.

Warning for Non-JavaScript Browsers:

If you have to do something important using JavaScript then you can display a warning message to the user using <noscript> tags.
You can add a noscript block immediately after the script block as follows:
<html>
<body>

<script language="javascript" type="text/javascript">
<!--
   document.write("Hello World!")
//-->
</script>

<noscript>
  Sorry...JavaScript is needed to go ahead.
</noscript>
</body>
</html>
Now, if user's browser does not support JavaScript or JavaScript is not enabled then message from </noscript> will be displayed on the screen.


JavaScript Variables and DataTypes

JavaScript DataTypes:

One of the most fundamental characteristics of a programming language is the set of data types it supports. These are the type of values that can be represented and manipulated in a programming language.
JavaScript allows you to work with three primitive data types:
  • Numbers eg. 123, 120.50 etc.
  • Strings of text e.g. "This text string" etc.
  • Boolean e.g. true or false.
JavaScript also defines two trivial data types, null and undefined, each of which defines only a single value.
In addition to these primitive data types, JavaScript supports a composite data type known asobject. We will see an object detail in a separate chapter.
Note: Java does not make a distinction between integer values and floating-point values. All numbers in JavaScript are represented as floating-point values. JavaScript represents numbers using the 64-bit floating-point format defined by the IEEE 754 standard.

JavaScript Variables:

Like many other programming languages, JavaScript has variables. Variables can be thought of as named containers. You can place data into these containers and then refer to the data simply by naming the container.
Before you use a variable in a JavaScript program, you must declare it. Variables are declared with the var keyword as follows:
<script type="text/javascript">
<!--
var money;
var name;
//-->
</script>
You can also declare multiple variables with the same var keyword as follows:
<script type="text/javascript">
<!--
var money, name;
//-->
</script>
Storing a value in a variable is called variable initialization. You can do variable initialization at the time of variable creation or later point in time when you need that variable as follows:
For instance, you might create a variable named money and assign the value 2000.50 to it later. For another variable you can assign a value the time of initialization as follows:
<script type="text/javascript">
<!--
var name = "Ali";
var money;
money = 2000.50;
//-->
</script>
Note: Use the var keyword only for declaration or initialization.once for the life of any variable name in a document. You should not re-declare same variable twice.
JavaScript is untyped language. This means that a JavaScript variable can hold a value of any data type. Unlike many other languages, you don't have to tell JavaScript during variable declaration what type of value the variable will hold. The value type of a variable can change during the execution of a program and JavaScript takes care of it automatically.

JavaScript Variable Scope:
The scope of a variable is the region of your program in which it is defined. JavaScript variable will have only two scopes.
  • Global Variables: A global variable has global scope which means it is defined everywhere in your JavaScript code.
  • Local Variables: A local variable will be visible only within a function where it is defined. Function parameters are always local to that function.
Within the body of a function, a local variable takes precedence over a global variable with the same name. If you declare a local variable or function parameter with the same name as a global variable, you effectively hide the global variable. Following example explains it:
<script type="text/javascript">
<!--
var myVar = "global"; // Declare a global variable
function checkscope( ) {
   var myVar = "local";  // Declare a local variable
   document.write(myVar);
}
//-->
</script>
This produces the following result:
local

JavaScript Variable Names:

While naming your variables in JavaScript keep following rules in mind.
  • You should not use any of the JavaScript reserved keyword as variable name. These keywords are mentioned in the next section. For example, break or boolean variable names are not valid.
  • JavaScript variable names should not start with a numeral (0-9). They must begin with a letter or the underscore character. For example, 123test is an invalid variable name but_123test is a valid one.
  • JavaScript variable names are case sensitive. For example, Name and name are two different variables.

JavaScript Reserved Words:

The following are reserved words in JavaScript. They cannot be used as JavaScript variables, functions, methods, loop labels, or any object names.
abstract
boolean
break
byte
case
catch
char
class
const
continue
debugger
default
delete
do
double
else
enum
export
extends
false
final
finally
float
for
function
goto
if
implements
import
in
instanceof
int
interface
long
native
new
null
package
private
protected
public
return
short
static
super
switch
synchronized
this
throw
throws
transient
true
try
typeof
var
void
volatile
while
with


JavaScript Operators 

What is an operator?

Simple answer can be given using expression 4 + 5 is equal to 9. Here 4 and 5 are called operands and + is called operator. JavaScript language supports following type of operators.
  • Arithmetic Operators
  • Comparision Operators
  • Logical (or Relational) Operators
  • Assignment Operators
  • Conditional (or ternary) Operators
Lets have a look on all operators one by one.

The Arithmatic Operators:

There are following arithmatic operators supported by JavaScript language:
Assume variable A holds 10 and variable B holds 20 then:
OperatorDescriptionExample
+Adds two operandsA + B will give 30
-Subtracts second operand from the firstA - B will give -10
*Multiply both operandsA * B will give 200
/Divide numerator by denumeratorB / A will give 2
%Modulus Operator and remainder of after an integer divisionB % A will give 0
++Increment operator, increases integer value by oneA++ will give 11
--Decrement operator, decreases integer value by oneA-- will give 9
Note: Addition operator (+) works for Numeric as well as Strings. e.g. "a" + 10 will give "a10".

The Comparison Operators:

There are following comparison operators supported by JavaScript language
Assume variable A holds 10 and variable B holds 20 then:
OperatorDescriptionExample
==Checks if the value of two operands are equal or not, if yes then condition becomes true.(A == B) is not true.
!=Checks if the value of two operands are equal or not, if values are not equal then condition becomes true.(A != B) is true.
>Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.(A > B) is not true.
<Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.(A < B) is true.
>=Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.(A >= B) is not true.
<=Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.(A <= B) is true.

The Logical Operators:

There are following logical operators supported by JavaScript language
Assume variable A holds 10 and variable B holds 20 then:
OperatorDescriptionExample
&&Called Logical AND operator. If both the operands are non zero then then condition becomes true.(A && B) is true.
||Called Logical OR Operator. If any of the two operands are non zero then then condition becomes true.(A || B) is true.
!Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.!(A && B) is false.

The Bitwise Operators:

There are following bitwise operators supported by JavaScript language
Assume variable A holds 2 and variable B holds 3 then:
OperatorDescriptionExample
&Called Bitwise AND operator. It performs a Boolean AND operation on each bit of its integer arguments.(A & B) is 2 .
|Called Bitwise OR Operator. It performs a Boolean OR operation on each bit of its integer arguments.(A | B) is 3.
^Called Bitwise XOR Operator. It performs a Boolean exclusive OR operation on each bit of its integer arguments. Exclusive OR means that either operand one is true or operand two is true, but not both.(A ^ B) is 1.
~Called Bitwise NOT Operator. It is a is a unary operator and operates by reversing all bits in the operand.(~B) is -4 .
<<Called Bitwise Shift Left Operator. It moves all bits in its first operand to the left by the number of places specified in the second operand. New bits are filled with zeros. Shifting a value left by one position is equivalent to multiplying by 2, shifting two positions is equivalent to multiplying by 4, etc.(A << 1) is 4.
>>Called Bitwise Shift Right with Sign Operator. It moves all bits in its first operand to the right by the number of places specified in the second operand. The bits filled in on the left depend on the sign bit of the original operand, in order to preserve the sign of the result. If the first operand is positive, the result has zeros placed in the high bits; if the first operand is negative, the result has ones placed in the high bits. Shifting a value right one place is equivalent to dividing by 2 (discarding the remainder), shifting right two places is equivalent to integer division by 4, and so on.(A >> 1) is 1.
>>>Called Bitwise Shift Right with Zero Operator. This operator is just like the >> operator, except that the bits shifted in on the left are always zero,(A >>> 1) is 1.

The Assignment Operators:

There are following assignment operators supported by JavaScript language:
OperatorDescriptionExample
=Simple assignment operator, Assigns values from right side operands to left side operandC = A + B will assigne value of A + B into C
+=Add AND assignment operator, It adds right operand to the left operand and assign the result to left operandC += A is equivalent to C = C + A
-=Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operandC -= A is equivalent to C = C - A
*=Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operandC *= A is equivalent to C = C * A
/=Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operandC /= A is equivalent to C = C / A
%=Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operandC %= A is equivalent to C = C % A
Note: Same logic applies to Bitwise operators so they will become like <<=, >>=, >>=, &=, |= and ^=.

Miscellaneous Operator

The Conditional Operator (? :)

There is an oprator called conditional operator. This first evaluates an expression for a true or false value and then execute one of the two given statements depending upon the result of the evaluation. The conditioanl operator has this syntax:
OperatorDescriptionExample
? :Conditional ExpressionIf Condition is true ? Then value X : Otherwise value Y

The typeof Operator

The typeof is a unary operator that is placed before its single operand, which can be of any type. Its value is a string indicating the data type of the operand.
The typeof operator evaluates to "number", "string", or "boolean" if its operand is a number, string, or boolean value and returns true or false based on the evaluation.
Here is the list of return values for the typeof Operator :
TypeString Returned by typeof
Number"number"
String"string"
Boolean"boolean"
Object"object"
Function"function"
Undefined"undefined"
Null"object"


JavaScript if...else Statements    

While writing a program, there may be a situation when you need to adopt one path out of the given two paths. So you need to make use of conditional statements that allow your program to make correct decisions and perform right actions.
JavaScript supports conditional statements which are used to perform different actions based on different conditions. Here we will explain if..else statement.
JavaScript supports following forms of if..else statement:
  • if statement
  • if...else statement
  • if...else if... statement.

if statement:

The if statement is the fundamental control statement that allows JavaScript to make decisions and execute statements conditionally.

Syntax:

if (expression){
   Statement(s) to be executed if expression is true
}
Here JavaScript expression is evaluated. If the resulting value is true, given statement(s) are executed. If expression is false then no statement would be not executed. Most of the times you will use comparison operators while making decisions.

Example:

<script type="text/javascript">
<!--
var age = 20;
if( age > 18 ){
   document.write("<b>Qualifies for driving</b>");
}
//-->
</script>
This will produce following result:
Qualifies for driving

if...else statement:
The if...else statement is the next form of control statement that allows JavaScript to execute statements in more controlled way.

Syntax:

if (expression){
   Statement(s) to be executed if expression is true
}else{
   Statement(s) to be executed if expression is false
}
Here JavaScript expression is evaluated. If the resulting value is true, given statement(s) in theif block, are executed. If expression is false then given statement(s) in the else block, are executed.

Example:

<script type="text/javascript">
<!--
var age = 15;
if( age > 18 ){
   document.write("<b>Qualifies for driving</b>");
}else{
   document.write("<b>Does not qualify for driving</b>");
}
//-->
</script>
This will produce following result:
Does not qualify for driving

if...else if... statement:
The if...else if... statement is the one level advance form of control statement that allows JavaScript to make correct decision out of several conditions.

Syntax:

if (expression 1){
   Statement(s) to be executed if expression 1 is true
}else if (expression 2){
   Statement(s) to be executed if expression 2 is true
}else if (expression 3){
   Statement(s) to be executed if expression 3 is true
}else{
   Statement(s) to be executed if no expression is true
}
There is nothing special about this code. It is just a series of if statements, where each if is part of the else clause of the previous statement. Statement(s) are executed based on the true condition, if non of the condition is true then else block is executed.

Example:

<script type="text/javascript">
<!--
var book = "maths";
if( book == "history" ){
   document.write("<b>History Book</b>");
}else if( book == "maths" ){
   document.write("<b>Maths Book</b>");
}else if( book == "economics" ){
   document.write("<b>Economics Book</b>");
}else{
  document.write("<b>Unknown Book</b>");
}
//-->
</script>
This will produce following result:
Maths Book


JavaScript Switch Case 
You can use multiple if...else if statements, as in the previous chapter, to perform a multiway branch. However, this is not always the best solution, especially when all of the branches depend on the value of a single variable.
Starting with JavaScript 1.2, you can use a switch statement which handles exactly this situation, and it does so more efficiently than repeated if...else if statements.

Syntax:

The basic syntax of the switch statement is to give an expression to evaluate and several different statements to execute based on the value of the expression. The interpreter checks each case against the value of the expression until a match is found. If nothing matches, adefault condition will be used.
switch (expression)
{
  case condition 1: statement(s)
                    break;
  case condition 2: statement(s)
                    break;
   ...
  case condition n: statement(s)
                    break;
  default: statement(s)
}
The break statements indicate to the interpreter the end of that particular case. If they were omitted, the interpreter would continue executing each statement in each of the following cases.
We will explain break statement in Loop Control chapter.

Example:

Following example illustrates a basic while loop:
<script type="text/javascript">
<!--
var grade='A';
document.write("Entering switch block<br />");
switch (grade)
{
  case 'A': document.write("Good job<br />");
            break;
  case 'B': document.write("Pretty good<br />");
            break;
  case 'C': document.write("Passed<br />");
            break;
  case 'D': document.write("Not so good<br />");
            break;
  case 'F': document.write("Failed<br />");
            break;
  default:  document.write("Unknown grade<br />")
}
document.write("Exiting switch block");
//-->
</script>
This will produce following result:
Entering switch block
Good job
Exiting switch block

Example:

Consider a case if you do not use break statement:
<script type="text/javascript">
<!--
var grade='A';
document.write("Entering switch block<br />");
switch (grade)
{
  case 'A': document.write("Good job<br />");
  case 'B': document.write("Pretty good<br />");
  case 'C': document.write("Passed<br />");
  case 'D': document.write("Not so good<br />");
  case 'F': document.write("Failed<br />");
  default:  document.write("Unknown grade<br />")
}
document.write("Exiting switch block");
//-->
</script>
This will produce following result:
Entering switch block
Good job
Pretty good
Passed
Not so good
Failed
Unknown grade
Exiting switch block


 JavaScript while Loops  
While writing a program, there may be a situation when you need to perform some action over and over again. In such situation you would need to write loop statements to reduce the number of lines.
JavaScript supports all the necessary loops to help you on all steps of programming.

The while Loop

The most basic loop in JavaScript is the while loop which would be discussed in this tutorial.

Syntax:

while (expression){
   Statement(s) to be executed if expression is true
}
The purpose of a while loop is to execute a statement or code block repeatedly as long asexpression is true. Once expression becomes false, the loop will be exited.

Example:

Following example illustrates a basic while loop:
<script type="text/javascript">
<!--
var count = 0;
document.write("Starting Loop" + "<br />");
while (count < 10){
  document.write("Current Count : " + count + "<br />");
  count++;
}
document.write("Loop stopped!");
//-->
</script>
This will produce following result:
Starting Loop
Current Count : 0
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped! 

The do...while Loop:
The do...while loop is similar to the while loop except that the condition check happens at the end of the loop. This means that the loop will always be executed at least once, even if the condition is false.

Syntax:

do{
   Statement(s) to be executed;
} while (expression);
Note the semicolon used at the end of the do...while loop.

Example:

Let us write above example in terms of do...while loop.
<script type="text/javascript">
<!--
var count = 0;
document.write("Starting Loop" + "<br />");
do{
  document.write("Current Count : " + count + "<br />");
  count++;
}while (count < 0);
document.write("Loop stopped!");
//-->
</script>
This will produce following result:
Starting Loop
Current Count : 0
Loop stopped! 


JavaScript for Loops   
We have seen different variants of while loop. This chapter will explain another popular loop called for loop.

The for Loop

The for loop is the most compact form of looping and includes the following three important parts:
  • The loop initialization where we initialize our counter to a starting value. The initialization statement is executed before the loop begins.
  • The test statement which will test if the given condition is true or not. If condition is true then code given inside the loop will be executed otherwise loop will come out.
  • The iteration statement where you can increase or decrease your counter.
You can put all the three parts in a single line separated by a semicolon.

Syntax:

for (initialization; test condition; iteration statement){
     Statement(s) to be executed if test condition is true
}

Example:

Following example illustrates a basic for loop:
<script type="text/javascript">
<!--
var count;
document.write("Starting Loop" + "<br />");
for(count = 0; count < 10; count++){
  document.write("Current Count : " + count );
  document.write("<br />");
}
document.write("Loop stopped!");
//-->
</script>
This will produce following result which is similar to while loop:
Starting Loop
Current Count : 0
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped! 


JavaScript for...in loop 

There is one more loop supported by JavaScript. It is called for...in loop. This loop is used to loop through an object's properties.
Because we have not discussed Objects yet, so you may not feel comfortable with this loop. But once you will have understanding on JavaScript objects then you will find this loop very useful.

Syntax:

for (variablename in object){
  statement or block to execute
}
In each iteration one property from object is assigned to variablename and this loop continues till all the properties of the object are exhausted.

Example:

Here is the following example that prints out the properties of a Web browser's Navigatorobject:
<script type="text/javascript">
<!--
var aProperty;
document.write("Navigator Object Properties<br /> ");
for (aProperty in navigator)
{
  document.write(aProperty);
  document.write("<br />");
}
document.write("Exiting from the loop!");
//-->
</script>
This will produce following result:
Navigator Object Properties
appCodeName
appName
appMinorVersion
cpuClass
platform
plugins
opsProfile
userProfile
systemLanguage
userLanguage
appVersion
userAgent
onLine
cookieEnabled
mimeTypes
Exiting from the loop! 


JavaScript Loop Control 
JavaScript provides you full control to handle your loops and switch statement. There may be a situation when you need to come out of a loop without reaching at its bottom. There may also be a situation when you want to skip a part of your code block and want to start next iteration of the look.
To handle all such situations, JavaScript provides break and continue statements. These statements are used to immediately come out of any loop or to start the next iteration of any loop respectively.

The break Statement:

The break statement, which was briefly introduced with the switch statement, is used to exit a loop early, breaking out of the enclosing curly braces.

Example:

This example illustrates the use of a break statement with a while loop. Notice how the loop breaks out early once x reaches 5 and reaches to document.write(..) statement just below to closing curly brace:
<script type="text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
while (x < 20)
{
  if (x == 5){ 
     break;  // breaks out of loop completely
  }
  x = x + 1;
  document.write( x + "<br />");
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
This will produce following result:
Entering the loop
2
3
4
5
Exiting the loop!

We already have seen the usage of break statement inside a switch statement.

The continue Statement:

The continue statement tells the interpreter to immediately start the next iteration of the loop and skip remaining code block.
When a continue statement is encountered, program flow will move to the loop check expression immediately and if condition remain true then it start next iteration otherwise control comes out of the loop.

Example:

This example illustrates the use of a continue statement with a while loop. Notice how thecontinue statement is used to skip printing when the index held in variable x reaches 5:
<script type="text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
while (x < 10)
{
  x = x + 1;
  if (x == 5){ 
     continue;  // skill rest of the loop body
  }
  document.write( x + "<br />");
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
This will produce following result:
Entering the loop
2
3
4
6
7
8
9
10
Exiting the loop!

Using Labels to Control the Flow:

Starting from JavaScript 1.2, a label can be used with break and continue to control the flow more precisely.
label is simply an identifier followed by a colon that is applied to a statement or block of code. We will see two different examples to understand label with break and continue.
Note: Line breaks are not allowed between the continue or break statement and its label name. Also, there should not be any other statement in between a label name and associated loop.

Example 1:

<script type="text/javascript">
<!--
document.write("Entering the loop!<br /> ");
outerloop:   // This is the label name
for (var i = 0; i < 5; i++)
{
  document.write("Outerloop: " + i + "<br />");
  innerloop:
  for (var j = 0; j < 5; j++)
  {
     if (j >  3 ) break ;         // Quit the innermost loop
     if (i == 2) break innerloop; // Do the same thing
     if (i == 4) break outerloop; // Quit the outer loop
     document.write("Innerloop: " + j + "  <br />");
   }
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
This will produce following result:
Entering the loop!
Outerloop: 0
Innerloop: 0 
Innerloop: 1 
Innerloop: 2 
Innerloop: 3 
Outerloop: 1
Innerloop: 0 
Innerloop: 1 
Innerloop: 2 
Innerloop: 3 
Outerloop: 2
Outerloop: 3
Innerloop: 0 
Innerloop: 1 
Innerloop: 2 
Innerloop: 3 
Outerloop: 4
Exiting the loop!

Example 2:
<script type="text/javascript">
<!--
document.write("Entering the loop!<br /> ");
outerloop:   // This is the label name
for (var i = 0; i < 3; i++)
{
   document.write("Outerloop: " + i + "<br />");
   for (var j = 0; j < 5; j++)
   {
      if (j == 3){
         continue outerloop;
      }
      document.write("Innerloop: " + j + "<br />");
   } 
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
This will produce following result:
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 2
Innerloop: 0
Innerloop: 1
Innerloop: 2
Exiting the loop!


JavaScript Functions 

A function is a group of reusable code which can be called anywhere in your programme. This eliminates the need of writing same code again and again. This will help programmers to write modular code. You can divide your big programme in a number of small and manageable functions.
Like any other advance programming language, JavaScript also supports all the features necessary to write modular code using functions.
You must have seen functions like alert() and write() in previous chapters. We are using these function again and again but they have been written in core JavaScript only once.
JavaScript allows us to write our own functions as well. This section will explain you how to write your own functions in JavaScript.

Function Definition:

Before we use a function we need to define that function. The most common way to define a function in JavaScript is by using the function keyword, followed by a unique function name, a list of parameters (that might be empty), and a statement block surrounded by curly braces. The basic syntax is shown here:
<script type="text/javascript">
<!--
function functionname(parameter-list)
{
  statements
}
//-->
</script>

Example:

A simple function that takes no parameters called sayHello is defined here:
<script type="text/javascript">
<!--
function sayHello()
{
   alert("Hello there");
}
//-->
</script>

Calling a Function:

To invoke a function somewhere later in the script, you would simple need to write the name of that function as follows:
<script type="text/javascript">
<!--
sayHello();
//-->
</script>

Function Parameters:

Till now we have seen function without a parameters. But there is a facility to pass different parameters while calling a function. These passed parameters can be captured inside the function and any manipulation can be done over those parameters.
A function can take multiple parameters separated by comma.

Example:

Let us do a bit modification in our sayHello function. This time it will take two parameters:
<script type="text/javascript">
<!--
function sayHello(name, age)
{
   alert( name + " is " + age + " years old.");
}
//-->
</script>
Note: We are using + operator to concatenate string and number all together. JavaScript does not mind in adding numbers into strings.
Now we can call this function as follows:
<script type="text/javascript">
<!--
sayHello('Zara', 7 );
//-->
</script>

The return Statement:

A JavaScript function can have an optional return statement. This is required if you want to return a value from a function. This statement should be the last statement in a function.
For example you can pass two numbers in a function and then you can expect from the function to return their multiplication in your calling program.

Example:

This function takes two parameters and concatenates them and return resultant in the calling program:
<script type="text/javascript">
<!--
function concatenate(first, last)
{
   var full;

   full = first + last;
   return  full;
}
//-->
</script>
Now we can call this function as follows:
<script type="text/javascript">
<!--
   var result;
   result = concatenate('Zara', 'Ali');
   alert(result );
//-->
</script>


JavaScript Events 

What is an Event ?

JavaScript's interaction with HTML is handled through events that occur when the user or browser manipulates a page.
When the page loads, that is an event. When the user clicks a button, that click, too, is an event. Another example of events are like pressing any key, closing window, resizing window etc.
Developers can use these events to execute JavaScript coded responses, which cause buttons to close windows, messages to be displayed to users, data to be validated, and virtually any other type of response imaginable to occur.
Events are a part of the Document Object Model (DOM) Level 3 and every HTML element have a certain set of events which can trigger JavaScript Code.

onclick Event Type:
This is the most frequently used event type which occurs when a user clicks mouse left button. You can put your validation, warning etc against this event type.

Example:

<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
   alert("Hello World")
}
//-->
</script>
</head>
<body>
<input type="button" onclick="sayHello()" value="Say Hello" />
</body>
</html>
This will produce following result and when you click Hello button then onclick event will occur which will trigger sayHello() function.


onsubmit event type:

Another most important event type is onsubmit. This event occurs when you try to submit a form. So you can put your form validation against this event type.
Here is simple example showing its usage. Here we are calling a validate() function before submitting a form data to the webserver. If validate() function returns true the form will be submitted otherwise it will not submit the data.

Example:

<html>
<head>
<script type="text/javascript">
<!--
function validation() {
   all validation goes here
   .........
   return either true or false
}
//-->
</script>
</head>
<body>
<form method="POST" action="t.cgi" onsubmit="return validate()">
.......
<input type="submit" value="Submit" />
</form>
</body>
</html>

onmouseover and onmouseout:

These two event types will help you to create nice effects with images or even with text as well. The onmouseover event occurs when you bring your mouse over any element and theonmouseout occurs when you take your mouse out from that element.

Example:

Following example shows how a division reacts when we bring our mouse in that division:
<html>
<head>
<script type="text/javascript">
<!--
function over() {
   alert("Mouse Over");
}
function out() {
   alert("Mouse Out");
}
//-->
</script>
</head>
<body>
<div onmouseover="over()" onmouseout="out()">
<h2> This is inside the division </h2>
</div>
</body>
</html>

You can change different images using these two event types or you can create help baloon to help your users.

HTML 4 Standard Events

The standard HTML 4 events are listed here for your reference. Here script indicates a Javascript function to be executed agains that event.
EventValueDescription
onchangescriptScript runs when the element changes
onsubmitscriptScript runs when the form is submitted
onresetscriptScript runs when the form is reset
onselectscriptScript runs when the element is selected
onblurscriptScript runs when the element loses focus
onfocusscriptScript runs when the element gets focus
onkeydownscriptScript runs when key is pressed
onkeypressscriptScript runs when key is pressed and released
onkeyupscriptScript runs when key is released
onclickscriptScript runs when a mouse click
ondblclickscriptScript runs when a mouse double-click
onmousedownscriptScript runs when mouse button is pressed
onmousemovescriptScript runs when mouse pointer moves
onmouseoutscriptScript runs when mouse pointer moves out of an element
onmouseoverscriptScript runs when mouse pointer moves over an element
onmouseupscriptScript runs when mouse button is released


JavaScript and Cookies 

What are Cookies ?

Web Browser and Server use HTTP protocol to communicate and HTTP is a stateless protocol. But for a commercial website it is required to maintain session information among different pages. For example one user registration ends after completing many pages. But how to maintain user's session information across all the web pages.
In many situations, using cookies is the most efficient method of remembering and tracking preferences, purchases, commissions, and other information required for better visitor experience or site statistics.

How It Works ?

Your server sends some data to the visitor's browser in the form of a cookie. The browser may accept the cookie. If it does, it is stored as a plain text record on the visitor's hard drive. Now, when the visitor arrives at another page on your site, the browser sends the same cookie to the server for retrieval. Once retrieved, your server knows/remembers what was stored earlier.
Cookies are a plain text data record of 5 variable-length fields:
  • Expires : The date the cookie will expire. If this is blank, the cookie will expire when the visitor quits the browser.
  • Domain : The domain name of your site.
  • Path : The path to the directory or web page that set the cookie. This may be blank if you want to retrieve the cookie from any directory or page.
  • Secure : If this field contains the word "secure" then the cookie may only be retrieved with a secure server. If this field is blank, no such restriction exists.
  • Name=Value : Cookies are set and retrieved in the form of key and value pairs.
Cookies were originally designed for CGI programming and cookies' data is automatically transmitted between the web browser and web server, so CGI scripts on the server can read and write cookie values that are stored on the client.
JavaScript can also manipulate cookies using the cookie property of the Document object. JavaScript can read, create, modify, and delete the cookie or cookies that apply to the current web page.

Storing Cookies:

The simplest way to create a cookie is to assign a string value to the document.cookie object, which looks like this:

Syntax:

document.cookie = "key1=value1;key2=value2;expires=date";
Here expires attribute is option. If you provide this attribute with a valid date or time then cookie will expire at the given date or time and after that cookies' value will not be accessible.
Note: Cookie values may not include semicolons, commas, or whitespace. For this reason, you may want to use the JavaScript escape() function to encode the value before storing it in the cookie. If you do this, you will also have to use the corresponding unescape() function when you read the cookie value.

Example:

Following is the example to set a customer name in input cookie.
<html>
<head>
<script type="text/javascript">
<!--
function WriteCookie()
{
   if( document.myform.customer.value == "" ){
      alert("Enter some value!");
      return;
   }

   cookievalue= escape(document.myform.customer.value) + ";";
   document.cookie="name=" + cookievalue;
   alert("Setting Cookies : " + "name=" + cookievalue );
}
//-->
</script>
</head>
<body>
<form name="myform" action="">
Enter name: <input type="text" name="customer"/>
<input type="button" value="Set Cookie" onclick="WriteCookie();"/>
</form>
</body>
</html>
This will produce following result. Now enter something in the text box and press the button "Set Cookie" to set the cookies.
Enter name:  
Now your machine has a cookie called name. You can set multiple cookies using multiplekey=value pairs separated by comma.
You will learn how to read this cookie in next section.

Reading Cookies:

Reading a cookie is just as simple as writing one, because the value of the document.cookieobject is the cookie. So you can use this string whenever you want to access the cookie.
The document.cookie string will keep a list of name=value pairs separated by semicolons, wherename is the name of a cookie and value is its string value.
You can use strings' split() function to break the string into key and values as follows:

Example:

Following is the example to get the cookies set in previous section.
<html>
<head>
<script type="text/javascript">
<!--
function ReadCookie()
{
   var allcookies = document.cookie;
   alert("All Cookies : " + allcookies );

   // Get all the cookies pairs in an array
   cookiearray  = allcookies.split(';');

   // Now take key value pair out of this array
   for(var i=0; i<cookiearray.length; i++){
      name = cookiearray[i].split('=')[0];
      value = cookiearray[i].split('=')[1];
      alert("Key is : " + name + " and Value is : " + value);
   }
}
//-->
</script>
</head>
<body>
<form name="myform" action="">
<input type="button" value="Get Cookie" onclick="ReadCookie()"/>
</form>
</body>
</html>
Note: Here length is a method of Array class which returns the length of an array. We will discuss Arrays in a separate chapter. By that time please try to digest it.
This will produce following result. Now press the button "Get Cookie" to see the cookies which you have set in previous section.
Note: There may be some other cookies already set on your machine. So above code will show you all the cookies set at your machine.

Setting the Cookies Expiration Date:

You can extend the life of a cookie beyond the current browser session by setting an expiration date and saving the expiration date within the cookie. This can be done by setting the expiresattribute to a date and time.

Example:

The following example illustrates how to set cookie expiration date after 1 Month :
<html>
<head>
<script type="text/javascript">
<!--
function WriteCookie()
{
   var now = new Date();
   now.setMonth( now.getMonth() + 1 ); 
   cookievalue = escape(document.myform.customer.value) + ";"
   document.cookie="name=" + cookievalue;
   document.cookie = "expires=" + now.toUTCString() + ";"
   alert("Setting Cookies : " + "name=" + cookievalue );
}
//-->
</script>
</head>
<body>
<form name="formname" action="">
Enter name: <input type="text" name="customer"/>
<input type="button" value="Set Cookie" onclick="WriteCookie()"/>
</form>
</body>
</html>

Deleting a Cookie:

Sometimes you will want to delete a cookie so that subsequent attempts to read the cookie return nothing. To do this, you just need to set the expiration date to a time in the past.

Example:

The following example illustrates how to delete cookie by setting expiration date one Month in past :
<html>
<head>
<script type="text/javascript">
<!--
function WriteCookie()
{
   var now = new Date();
   now.setMonth( now.getMonth() - 1 ); 
   cookievalue = escape(document.myform.customer.value) + ";"
   document.cookie="name=" + cookievalue;
   document.cookie = "expires=" + now.toUTCString() + ";"
   alert("Setting Cookies : " + "name=" + cookievalue );
}
//-->
</script>
</head>
<body>
<form name="formname" action="">
Enter name: <input type="text" name="customer"/>
<input type="button" value="Set Cookie" onclick="WriteCookie()"/>
</form>
</body>
</html>
Note: Instead of setting date, you can see new time using setTime() function.



JavaScript - Page Redirection 

What is page redirection ?

When you click a URL to reach to a page X but internally you are directed to another page Y that simply happens because of page re-direction. This concept is different from JavaScript Page Refresh.
There could be various reasons why you would like to redirect from original page. I'm listing down few of the reasons:
  • You did not like the name of your domain and you are moving to a new one. Same time you want to direct your all visitors to new site. In such case you can maintain your old domain but put a single page with a page re-direction so that your all old domain visitors can come to your new domain.
  • You have build-up various pages based on browser versions or their names or may be based on different countries, then instead of using your server side page redirection you can use client side page redirection to land your users on appropriate page.
  • The Search Engines may have already indexed your pages. But while moving to another domain then you would not like to lose your visitors coming through search engines. So you can use client side page redirection. But keep in mind this should not be done to make search engine a fool otherwise this could get your web site banned.

How Page Re-direction works ?

Example 1:

This is very simple to do a page redirect using JavaScript at client side. To redirect your site visitors to a new page, you just need to add a line in your head section as follows:
<head>
<script type="text/javascript">
<!--
   window.location="http://www.newlocation.com";
//-->
</script>
</head>

Example 2:

You can show an appropriate message to your site visitors before redirecting them to a new page. This would need a bit time delay to load a new page. Following is the simple example to implement the same:
<head>
<script type="text/javascript">
<!--
function Redirect()
{
    window.location="http://www.newlocation.com";
}

document.write("You will be redirected to main page in 10 sec.");
setTimeout('Redirect()', 10000);
//-->
</script>
</head>
Here setTimeout() is a built-in JavaScript function which can be used to execute another function after a given time interval.

Example 3:

Following is the example to redirect site visitors on different pages based on their browsers :
<head>
<script type="text/javascript">
<!--
var browsername=navigator.appName; 
if( browsername == "Netscape" )
{ 
   window.location="http://www.location.com/ns.htm";
}
else if ( browsername =="Microsoft Internet Explorer")
{
   window.location="http://www.location.com/ie.htm";
}
else
{
  window.location="http://www.location.com/other.htm";
}
//-->
</script>
</head>


JavaScript - Dialog Boxes 

JavaScript supports three important types of dialog boxes. These dialog boxes can be used to raise and alert, or to get confirmation on any input or to have a kind of input from the users.
Here we will see each dialog box one by one:

Alert Dialog Box:

An alert dialog box is mostly used to give a warning message to the users. Like if one input field requires to enter some text but user does not enter that field then as a part of validation you can use alert box to give warning message as follows:
<head>
<script type="text/javascript">
<!--
   alert("Warning Message");
//-->
</script>
</head>
Nonetheless, an alert box can still be used for friendlier messages. Alert box gives only one button "OK" to select and proceed.

Confirmation Dialog Box:

A confirmation dialog box is mostly used to take user's consent on any option. It displays a dialog box with two buttons: OK and Cancel.
If the user clicks on OK button the window method confirm() will return true. If the user clicks on the Cancel button confirm() returns false. You can use confirmation dialog box as follows:
<head>
<script type="text/javascript">
<!--
   var retVal = confirm("Do you want to continue ?");
   if( retVal == true ){
      alert("User wants to continue!");
	  return true;
   }else{
      alert("User does not want to continue!");
	  return false;
   }
//-->
</script>
</head>

Prompt Dialog Box:

The prompt dialog box is very useful when you want to pop-up a text box to get user input. Thus it enable you to interact with the user. The user needs to fill in the field and then click OK.
This dialog box is displayed using a method called prompt() which takes two parameters (i) A label which you want to display in the text box (ii) A default string to display in the text box.
This dialog box with two buttons: OK and Cancel. If the user clicks on OK button the window method prompt() will return entered value from the text box. If the user clicks on the Cancel button the window method prompt() returns null.
You can use prompt dialog box as follows:
<head>
<script type="text/javascript">
<!--
   var retVal = prompt("Enter your name : ", "your name here");
   alert("You have entered : " +  retVal );
//-->
</script>
</head>


Javascript - Page Printing 


Many times you would like to give a button at your webpage to print out the content of that web page via an actual printer.
JavaScript helps you to implement this functionality using print function of window object.
The JavaScript print function window.print() will print the current web page when executed. You can call this function directly using onclick event as follows:
<head>
<script type="text/javascript">
<!--
//-->
</script>
</head>
<body>
<form>
<input type="button" value="Print" onclick="window.print()" />
</form>
</body>
This will produce following button which let you print this page. Try it by clicking:
How to print a page:
If someone is providing none of the above facilities then you can use browser's standard toolbar to get web pages printed out. Follow the link as follows:
File --> Print --> Click OK button.


Javascript Objects Overview 

JavaScript is an Object Oriented Programming (OOP) language. A programming language can be called object-oriented if it provides four basic capabilities to developers:
  • Encapsulation . the capability to store related information, whether data or methods, together in an object
  • Aggregation . the capability to store one object inside of another object
  • Inheritance . the capability of a class to rely upon another class (or number of classes) for some of its properties and methods
  • Polymorphism . the capability to write one function or method that works in a variety of different ways
Objects are composed of attributes. If an attribute contains a function, it is considered to be a method of the object otherwise, the attribute is considered a property.

Object Properties:

Object properties can be any of the three primitive data types, or any of the abstract data types, such as another object. Object properties are usually variables that are used internally in the object's methods, but can also be globally visible variables that are used throughout the page.
The syntax for adding a property to an object is:
objectName.objectProperty = propertyValue;

Example:

Following is a simple example to show how to get a document title using "title" property of document object:
var str = document.title;

Object Methods:

The methods are functions that let the object do something or let something be done to it. There is little difference between a function and a method, except that a function is a standalone unit of statements and a method is attached to an object and can be referenced by the this keyword.
Methods are useful for everything from displaying the contents of the object to the screen to performing complex mathematical operations on a group of local properties and parameters.

Example:

Following is a simple example to show how to use write() method of document object to write any content on the document:
document.write("This is test");

User-Defined Objects:

All user-defined objects and built-in objects are descendants of an object called Object.

The new Operator:

The new operator is used to create an instance of an object. To create an object, the newoperator is followed by the constructor method.
In the following example, the constructor methods are Object(), Array(), and Date(). These constructors are built-in JavaScript functions.
var employee = new Object();
var books = new Array("C++", "Perl", "Java");
var day = new Date("August 15, 1947");

The Object() Constructor:

A constructor is a function that creates and initializes an object. JavaScript provides a special constructor function called Object() to build the object. The return value of the Object() constructor is assigned to a variable.
The variable contains a reference to the new object. The properties assigned to the object are not variables and are not defined with the var keyword.

Example 1:

This example demonstrates how to create an object:
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
var book = new Object();   // Create the object
    book.subject = "Perl"; // Assign properties to the object
    book.author  = "Mohtashim";
</script>
</head>
<body>
<script type="text/javascript">
   document.write("Book name is : " + book.subject + "<br>");
   document.write("Book author is : " + book.author + "<br>");
</script>
</body>
</html>

Example 2:

This example demonstrates how to create an object with a User-Defined Function. Here thiskeyword is used to refer to the object that has been passed to a function:
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
function book(title, author){
    this.title = title; 
    this.author  = author;
}
</script>
</head>
<body>
<script type="text/javascript">
   var myBook = new book("Perl", "Mohtashim");
   document.write("Book title is : " + myBook.title + "<br>");
   document.write("Book author is : " + myBook.author + "<br>");
</script>
</body>
</html>

Defining Methods for an Object:

The previous examples demonstrate how the constructor creates the object and assigns properties. But we need to complete the definition of an object by assigning methods to it.

Example:

Here is a simple example to show how to add a function along with an object:
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">

// Define a function which will work as a method
function addPrice(amount){
    this.price = amount; 
}

function book(title, author){
    this.title = title; 
    this.author  = author;
    this.addPrice = addPrice; // Assign that method as property.
}

</script>
</head>
<body>
<script type="text/javascript">
   var myBook = new book("Perl", "Mohtashim");
   myBook.addPrice(100);
   document.write("Book title is : " + myBook.title + "<br>");
   document.write("Book author is : " + myBook.author + "<br>");
   document.write("Book price is : " + myBook.price + "<br>");
</script>
</body>
</html>

The with Keyword:

The with keyword is used as a kind of shorthand for referencing an object's properties or methods.
The object specified as an argument to with becomes the default object for the duration of the block that follows. The properties and methods for the object can be used without naming the object.

Syntax:

with (object){
    properties used without the object name and dot
}

Example:

<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">

// Define a function which will work as a method
function addPrice(amount){
    with(this){
       price = amount; 
    }
}
function book(title, author){
    this.title = title; 
    this.author  = author;
    this.price = 0;
    this.addPrice = addPrice; // Assign that method as property.
}
</script>
</head>
<body>
<script type="text/javascript">
   var myBook = new book("Perl", "Mohtashim");
   myBook.addPrice(100);
   document.write("Book title is : " + myBook.title + "<br>");
   document.write("Book author is : " + myBook.author + "<br>");
   document.write("Book price is : " + myBook.price + "<br>");
</script>
</body>
</html>


Javascript - The Number Object 

The Number object represents numerical date, either integers or floating-point numbers. In general, you do not need to worry about Number objects because the browser automatically converts number literals to instances of the number class.

Syntax:

Creating a number object:
var val = new Number(number);
If the argument cannot be converted into a number, it returns NaN (Not-a-Number).

Number Properties:

Here is a list of each property and its description.
PropertyDescription
MAX_VALUEThe largest possible value a number in JavaScript can have 1.7976931348623157E+308
MIN_VALUEThe smallest possible value a number in JavaScript can have 5E-324
NaNEqual to a value that is not a number.
NEGATIVE_INFINITYA value that is less than MIN_VALUE.
POSITIVE_INFINITYA value that is greater than MAX_VALUE
prototypeA static property of the Number object. Use the prototype property to assign new properties and methods to the Number object in the current document

Number Methods

The Number object contains only the default methods that are part of every object's definition.
MethodDescription
constructor()Returns the function that created this object's instance. By default this is the Number object.
toExponential()Forces a number to display in exponential notation, even if the number is in the range in which JavaScript normally uses standard notation.
toFixed()Formats a number with a specific number of digits to the right of the decimal.
toLocaleString()Returns a string value version of the current number in a format that may vary according to a browser's locale settings.
toPrecision()Defines how many total digits (including digits to the left and right of the decimal) to display of a number.
toString()Returns the string representation of the number's value.
valueOf()Returns the number's value.


Javascript - The Boolean Object 

The Boolean object represents two values either "true" or "false".

Syntax:

Creating a boolean object:
var val = new Boolean(value);
If value parameter is omitted or is 0, -0, null, false, NaN, undefined, or the empty string (""), the object has an initial value of false.

Boolean Properties:

Here is a list of each property and their description.
PropertyDescription
constructorReturns a reference to the Boolean function that created the object.
prototypeThe prototype property allows you to add properties and methods to an object.

Boolean Methods

Here is a list of each method and its description.
MethodDescription
toSource()Returns a string containing the source of the Boolean object; you can use this string to create an equivalent object.
toString()Returns a string of either "true" or "false" depending upon the value of the object.
valueOf()Returns the primitive value of the Boolean object.


Javascript - The String Object 

The String object let's you work with a series of characters and wraps Javascript's string primitive data type with a number of helper methods.
Because Javascript automatically converts between string primitives and String objects, you can call any of the helper methods of the String object on a string primitive.

Syntax:

Creating a String object:
var val = new String(string);
The string parameter is series of characters that has been properly encoded.

String Properties:

Here is a list of each property and their description.
PropertyDescription
constructorReturns a reference to the String function that created the object.
lengthReturns the length of the string.
prototypeThe prototype property allows you to add properties and methods to an object.

String Methods

Here is a list of each method and its description.
MethodDescription
charAt()Returns the character at the specified index.
charCodeAt()Returns a number indicating the Unicode value of the character at the given index.
concat()Combines the text of two strings and returns a new string.
indexOf()Returns the index within the calling String object of the first occurrence of the specified value, or -1 if not found.
lastIndexOf()Returns the index within the calling String object of the last occurrence of the specified value, or -1 if not found.
localeCompare()Returns a number indicating whether a reference string comes before or after or is the same as the given string in sort order.
match()Used to match a regular expression against a string.
replace()Used to find a match between a regular expression and a string, and to replace the matched substring with a new substring.
search()Executes the search for a match between a regular expression and a specified string.
slice()Extracts a section of a string and returns a new string.
split()Splits a String object into an array of strings by separating the string into substrings.
substr()Returns the characters in a string beginning at the specified location through the specified number of characters.
substring()Returns the characters in a string between two indexes into the string.
toLocaleLowerCase()The characters within a string are converted to lower case while respecting the current locale.
toLocaleUpperCase()The characters within a string are converted to upper case while respecting the current locale.
toLowerCase()Returns the calling string value converted to lower case.
toString()Returns a string representing the specified object.
toUpperCase()Returns the calling string value converted to uppercase.
valueOf()Returns the primitive value of the specified object.

String HTML wrappers

Here is a list of each method which returns a copy of the string wrapped inside the appropriate HTML tag.
MethodDescription
anchor()Creates an HTML anchor that is used as a hypertext target.
big()Creates a string to be displayed in a big font as if it were in a <big> tag.
blink()Creates a string to blink as if it were in a <blink> tag.
bold()Creates a string to be displayed as bold as if it were in a <b> tag.
fixed()Causes a string to be displayed in fixed-pitch font as if it were in a <tt> tag
fontcolor()Causes a string to be displayed in the specified color as if it were in a <font color="color"> tag.
fontsize()Causes a string to be displayed in the specified font size as if it were in a <font size="size"> tag.
italics()Causes a string to be italic, as if it were in an <i> tag.
link()Creates an HTML hypertext link that requests another URL.
small()Causes a string to be displayed in a small font, as if it were in a <small> tag.
strike()Causes a string to be displayed as struck-out text, as if it were in a <strike> tag.
sub()Causes a string to be displayed as a subscript, as if it were in a <sub> tag
sup()Causes a string to be displayed as a superscript, as if it were in a <sup> tag


Javascript - The Arrays Object 

The Array object let's you store multiple values in a single variable.

Syntax:

Creating a Array object:
var fruits = new Array( "apple", "orange", "mango" );
The Array parameter is a list of strings or integers. When you specify a single numeric parameter with the Array constructor, you specify the initial length of the array. The maximum length allowed for an array is 4,294,967,295.
You can create array by simply assigning values as follows:
var fruits = [ "apple", "orange", "mango" ];
You will use ordinal numbers to access and to set values inside an array as follows:
  • fruits[0] is the first element
  • fruits[1] is the second element
  • fruits[2] is the third element

Array Properties:

Here is a list of each property and their description.
PropertyDescription
constructorReturns a reference to the array function that created the object.
indexThe property represents the zero-based index of the match in the string
inputThis property is only present in arrays created by regular expression matches.
lengthReflects the number of elements in an array.
prototypeThe prototype property allows you to add properties and methods to an object.

Array Methods

Here is a list of each method and its description.
MethodDescription
concat()Returns a new array comprised of this array joined with other array(s) and/or value(s).
every()Returns true if every element in this array satisfies the provided testing function.
filter()Creates a new array with all of the elements of this array for which the provided filtering function returns true.
forEach()Calls a function for each element in the array.
indexOf()Returns the first (least) index of an element within the array equal to the specified value, or -1 if none is found.
join()Joins all elements of an array into a string.
lastIndexOf()Returns the last (greatest) index of an element within the array equal to the specified value, or -1 if none is found.
map()Creates a new array with the results of calling a provided function on every element in this array.
pop()Removes the last element from an array and returns that element.
push()Adds one or more elements to the end of an array and returns the new length of the array.
reduce()Apply a function simultaneously against two values of the array (from left-to-right) as to reduce it to a single value.
reduceRight()Apply a function simultaneously against two values of the array (from right-to-left) as to reduce it to a single value.
reverse()Reverses the order of the elements of an array -- the first becomes the last, and the last becomes the first.
shift()Removes the first element from an array and returns that element.
slice()Extracts a section of an array and returns a new array.
some()Returns true if at least one element in this array satisfies the provided testing function.
toSource()Represents the source code of an object
sort()Sorts the elements of an array.
splice()Adds and/or removes elements from an array.
toString()Returns a string representing the array and its elements.
unshift()Adds one or more elements to the front of an array and returns the new length of the array.


JavaScript - Errors & Exceptions Handling 

There are three types of errors in programming: (a) Syntax Errors and (b) Runtime Errors (c) Logical Errors:

Syntax errors:

Syntax errors, also called parsing errors, occur at compile time for traditional programming languages and at interpret time for JavaScript.
For example, the following line causes a syntax error because it is missing a closing parenthesis:
<script type="text/javascript">
<!--
window.print(;
//-->
</script>
When a syntax error occurs in JavaScript, only the code contained within the same thread as the syntax error is affected and code in other threads gets executed assuming nothing in them depends on the code containing the error.

Runtime errors:

Runtime errors, also called exceptions, occur during execution (after compilation/interpretation).
For example, the following line causes a run time error because here syntax is correct but at run time it is trying to call a non existed method:
<script type="text/javascript">
<!--
window.printme();
//-->
</script>
Exceptions also affect the thread in which they occur, allowing other JavaScript threads to continue normal execution.

Logical errors:

Logic errors can be the most difficult type of errors to track down. These errors are not the result of a syntax or runtime error. Instead, they occur when you make a mistake in the logic that drives your script and you do not get the result you expected.
You can not catch those errors, because it depends on your business requirement what type of logic you want to put in your program.

The try...catch...finally Statement:

The latest versions of JavaScript added exception handling capabilities. JavaScript implements the try...catch...finally construct as well as the throw operator to handle exceptions.
You can catch programmer-generated and runtime exceptions, but you cannot catch JavaScript syntax errors.
Here is the try...catch...finally block syntax:
<script type="text/javascript">
<!--
try {
    // Code to run
    [break;]
} catch ( e ) {
    // Code to run if an exception occurs
    [break;]
}[ finally {
    // Code that is always executed regardless of 
    // an exception occurring
}]
//-->
</script>
The try block must be followed by either exactly one catch block or one finally block (or one of both). When an exception occurs in the try block, the exception is placed in e and the catchblock is executed. The optional finally block executes unconditionally after try/catch.

Examples:

Here is one example where we are trying to call a non existing function this is causing an exception raise. Let us see how it behaves without with try...catch:
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;

   alert("Value of variable a is : " + a );
 
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>

Now let us try to catch this exception using try...catch and display a user friendly message. You can also suppress this message, if you want to hide this error from a user.
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;
   
   try {
      alert("Value of variable a is : " + a );
   } catch ( e ) {
      alert("Error: " + e.description );
   }
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>

You can use finally block which will always execute unconditionally after try/catch. Here is an example:
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;
   
   try {
      alert("Value of variable a is : " + a );
   }catch ( e ) {
      alert("Error: " + e.description );
   }finally {
      alert("Finally block will always execute!" );
   }
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>

The throw Statement:

You can use throw statement to raise your built-in exceptions or your customized exceptions. Later these exceptions can be captured and you can take an appropriate action.
Following is the example showing usage of throw statement.
<html>
<head>
<script type="text/javascript">
<!--
function myFunc()
{
   var a = 100;
   var b = 0;
   
   try{
      if ( b == 0 ){
         throw( "Divide by zero error." ); 
      }else{
         var c = a / b;
      }
   }catch ( e ) {
      alert("Error: " + e );
   }
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>

You can raise an exception in one function using a string, integer, Boolean or an object and then you can capture that exception either in the same function as we did above, or in other function using try...catch block.

The onerror() Method

The onerror event handler was the first feature to facilitate error handling for JavaScript. Theerror event is fired on the window object whenever an exception occurs on the page. Example:
<html>
<head>
<script type="text/javascript">
<!--
window.onerror = function () {
   alert("An error occurred.");
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>

The onerror event handler provides three pieces of information to identify the exact nature of the error:
  • Error message . The same message that the browser would display for the given error
  • URL . The file in which the error occurred
  • Line number . The line number in the given URL that caused the error
Here is the example to show how to extract this information
<html>
<head>
<script type="text/javascript">
<!--
window.onerror = function (msg, url, line) {
   alert("Message : " + msg );
   alert("url : " + url );
   alert("Line number : " + line );
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type="button" value="Click Me" onclick="myFunc();" />
</form>
</body>
</html>
You can display extracted information in whatever way you think it is better.

You can use onerror method to show an error message in case there is any problem in loading an image as follows:
<img src="myimage.gif"
    onerror="alert('An error occurred loading the image.')" />
You can use onerror with many HTML tags to display appropriate messages in case of errors.


JavaScript - Form Validation 

Form validation used to occur at the server, after the client had entered all necessary data and then pressed the Submit button. If some of the data that had been entered by the client had been in the wrong form or was simply missing, the server would have to send all the data back to the client and request that the form be resubmitted with correct information. This was really a lengthy process and over burdening server.
JavaScript, provides a way to validate form's data on the client's computer before sending it to the web server. Form validation generally performs two functions.
  • Basic Validation - First of all, the form must be checked to make sure data was entered into each form field that required it. This would need just loop through each field in the form and check for data.
  • Data Format Validation - Secondly, the data that is entered must be checked for correct form and value. This would need to put more logic to test correctness of data.
We will take an example to understand the process of validation. Here is the simple form to proceed :
<html>
<head>
<title>Form Validation</title>
<script type="text/javascript">
<!--
// Form validation code will come here.
//-->
</script>
</head>
<body>
 <form action="/cgi-bin/test.cgi" name="myForm"  
          onsubmit="return(validate());">
 <table cellspacing="2" cellpadding="2" border="1">
 <tr>
   <td align="right">Name</td>
   <td><input type="text" name="Name" /></td>
 </tr>
 <tr>
   <td align="right">EMail</td>
   <td><input type="text" name="EMail" /></td>
 </tr>
 <tr>
   <td align="right">Zip Code</td>
   <td><input type="text" name="Zip" /></td>
 </tr>
 <tr>
 <td align="right">Country</td>
 <td>
 <select name="Country">
   <option value="-1" selected>[choose yours]</option>
   <option value="1">USA</option>
   <option value="2">UK</option>
   <option value="3">INDIA</option>
 </select>
 </td>
 </tr>
 <tr>
   <td align="right"></td>
   <td><input type="submit" value="Submit" /></td>
 </tr>
 </table>
 </form>
 </body>
 </html>

Basic Form Validation:

First we will show how to do a basic form validation. In the above form we are calling validate()function to validate data when onsubmit event is occurring. Following is the implementation of this validate() function:
<script type="text/javascript">
<!--
// Form validation code will come here.
function validate()
{
 
   if( document.myForm.Name.value == "" )
   {
     alert( "Please provide your name!" );
     document.myForm.Name.focus() ;
     return false;
   }
   if( document.myForm.EMail.value == "" )
   {
     alert( "Please provide your Email!" );
     document.myForm.EMail.focus() ;
     return false;
   }
   if( document.myForm.Zip.value == "" ||
           isNaN( document.myForm.Zip.value ) ||
           document.myForm.Zip.value.length != 5 )
   {
     alert( "Please provide a zip in the format #####." );
     document.myForm.Zip.focus() ;
     return false;
   }
   if( document.myForm.Country.value == "-1" )
   {
     alert( "Please provide your country!" );
     return false;
   }
   return( true );
}
//-->
</script>

Data Format Validation:

Now we will see how we can validate our entered form data before submitting it to the web server.
This example shows how to validate an entered email address which means email address must contain at least an @ sign and a dot (.). Also, the @ must not be the first character of the email address, and the last dot must at least be one character after the @ sign:
<script type="text/javascript">
<!--
function validateEmail()
{
 
   var emailID = document.myForm.EMail.value;
   atpos = emailID.indexOf("@");
   dotpos = emailID.lastIndexOf(".");
   if (atpos < 1 || ( dotpos - atpos < 2 )) 
   {
       alert("Please enter correct email ID")
       document.myForm.EMail.focus() ;
       return false;
   }
   return( true );
}
//-->
</script>




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